Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

Ukomba
Sun Aug 22, 2004 2:07 am
#1340

Increase Dancer/Musician Mind buffs.
Ukomba
Sun Aug 22, 2004 2:09 am
#1341

Player Controled Battle Droids.
Flying750
Sun Aug 22, 2004 4:10 am
#1342

Increase effectiveness of Faction Armor, and add more variety!!



Akmaro Dervus
Master Carbineer/Bounty Hunter Enforcer

"I love this profession.....to use our skills takes real practice, and not just smashing the same key over and over while staring blankly at the screen. We use our heads and learn to be a competitive Carbineer"!!!
TheRealWalker
Sun Aug 22, 2004 8:05 am
#1343

Give fencers a sword as the highest damage weapon.

Gadderfi? HUH? I feel like a master thug :S



Lord_Pall: I'd like to think of our professions, not as "balanced" from the DPS or numerical standpoint, but from the enjoyability stanpoint.
Costello
Sun Aug 22, 2004 6:02 pm
#1344

Take out stun damage, I cant believe that setting a gun on stun makes it more effective at killingthan it ison kill or did I miss something in the films and really that rubbish stun shot that hit leia on the corvette would have been ofany use in a fire fight what so ever.



.
AryethRahn
Mon Aug 23, 2004 4:57 am
#1345

Fix CH.



Lieutenant Aryeth Rahn
lordofnull
Mon Aug 23, 2004 5:18 am
#1346






Thunderheart wrote:


This is a focus thread that I am going to use along with the correspondent requests to identify the most needed combat changes.


If you could change ONE thing in combat in the "here and now", what would it be?


Please provide ONE item and please keep it to one sentence. If you have more than one thing, get a buddy to post it



Example:





NecrozDarksoul wrote:


Move poison cures down to the medic tree just short of Master Medic.






Thanks





Remove weapon/armor equip delays...these are very annoying.




Troutspleen
Mon Aug 23, 2004 9:55 am
#1347

I know i was only supposed to have one idea, but heres three anyway.


1) Make some crafting professions have less 'picky' resource requirements

2) Give us a few more skill points.

3) Reduce Faction costs for armour/furniture etc. alot.


I may be one person, but can you listen to this?
hambokc7mrp
Mon Aug 23, 2004 10:15 am
#1348

Faction points for healers, we healers face all the same dangers as the Power gamers< PvP PvE templates

and often with less armor and less defence I am a master doc with a little pistoleer.
Rizbin
Mon Aug 23, 2004 7:42 pm
#1349

One sentence....Bring permadeath back to the Jedi.
Dukhat
Mon Aug 23, 2004 7:46 pm
#1350

make my spaceaged hightech weapons systems more powerful the a foot or a stoneknife or a stick. IT IS STARWARS NOT THE FLINTSTONES.




Entil'Zha Du'khat


~ Master Bounty Hunter ~
~ We live for the one we die for the one ~



" Swift Silent Deadly."

TheRogerWilco
Mon Aug 23, 2004 8:23 pm
#1351

Make a "raid" group instead of just a group, like EQ, and only let Jedi's attack non Jedi's then, and only then, after getting rid of Force Burst Run



-Ketzal tells you, "Load kills is the only way you'll ever kill me, enjoy it."
-You tell Ketzal, "Having a Jedi by your side is the only way you'll ever kill me, enjoy it.
O-my
Mon Aug 23, 2004 9:12 pm
#1352

ok, now i know its supposed to be one sentance but i just used it up saying this. Its supposed to be a galactic civil war, not Composite armor v. Composite armor.U need to make marine and Stormtrooper armor better so it would actually look like rebels v imperials....make poison/disease worse, nerf composite and wookie armor. And of course fix stun and mind damage....


Good luck with the changes
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