Development Cycle Archive
Thread: IC4: Path of the Jedi
I read this concerning Publish 9: "Advancing down the path of Jedi will start with basic force sensitivity which will be open to all players to create a sense of the force."
Does this mean everyone will be given a FS slot to use if they wish?
1. killing the same thing over and over --- boring
2. not able to group with friends --- anti social, like playing a solo game...
3. grouping with guildmates and same faction will end up in the terminal -- makes a lot of sense... it is like Leia tells Vadar where Luke is...
4. Lightsaber can only be made with funds from the main character, super lame. Never seen Luke asked money to buy pearls to make his saber. geeze.
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Suggestions:
1. make it fun... let new jedi have private missions area for fun to level up
2. let same guild same faction, or Jedi grouping not to raise visibility
3. Make it so then jedi will be able to self sufficient to make saber themself... adding a crafting element into it.
4. Not all Jedi were kill to gain xp... some are expert in other areas.... please add back crafting a mean to raise jedi xp... just for fun for players other than powerplayer that has 15 hr to kill things a day without feeling boring.
5. make Jedi fun.
6. See rule #5
7. See rule # 5 and 6
8. Reduce the force power cost for saber moves. It does not make sense that a fully buffed swordsman can spam specials with brandy while jedi spam a few times and no more juice.
9. reduce the saber decay rate
10. make BH hunting more fair... and fun for both side
i would like to see that these quests were to be found as loots on random npc´s, this way other ppl cant camp places for jedi ppl to show up and it will take longer
i would also see that some of the parts require some help maybe not only for combat but maybe for crafting or something similar
and further more (not suposed to be in this thread but iam putting it in anyway
) i would like u to give the FS thing to the new char instead of the old one, why? because some of us (me) has already made up plans for our (mine) existing char
Though not many posts under my belt, I have read a couple of ideas that would be a nice and effective way to sync the gameplay with the actual lore of the Jedi.
1) Quests are fine and dandy. I love stories and when I want to take a break from grinding for cash or loot, I take a quest to get caught up in the story, to feel I'm making a difference. One thing that I can't do is spend 50 hours a week online. I'm a casual gamer. A big week is maybe 10 hours of time online. With that in mind, I do not have the time or credits to grind holos. I usually focus on my profession, make sure I have decent weapons and armor, and venture out exploring, hunting, etc.. I have not focused on "the path" as my eventual destination, and even if it was readily available to me in the form of a huge time consuming quest, or series of quests, I still could/would not be interested in pursuing this. What would interest me would be random experiences, or "instanced" things like the Corvette. Having a written set of rules for acquiring force-sensitivity almost makes me not want to do it, but if I could travel to a certain part of a planet at a certain time, and happen to encounter the wife of a townsperson mourning over her dead husband (who just happens to have some uber loot on him). What would you do in this situation? The wife asks you to guard his body from the nasty mob, and you will be rewarded, but you have to guard it for an unknown amount of time, even knowing you can make 5 million credits in 10 minutes if you just loot it and head to the nearest starport and spam your ad. Keep in mind, this is not a quest, it is random or "instanced", so it will be unique to your character. If you protect the corpse (which in my mind, would disappear after you successfully guardedhim, take his loot, or get incapped by the angry mob) then you have a choice. One, you get rich quick, two, you lose your chance to have a choice by dying, or three, the wife tells you of a man of great wisdom she knows and give you a waypoint. She tells you of great things the man has done for her people, but you must go straight to him and not tell anyone or he will not speak with you. You travel to the wp, talk to the "man", and you are given more choices. Not really combat, not really grinding, not really exploration or crafting, but riddles or puzzles that you have to solve to decide if you want riches, power, adventure or the lonely life of a jedi.
2) If it's quest-based, I probably won't want to do it, especially if it's a very time consuming quest, I don't think having a Cannonball Run is a valid way to become a Jedi, and it particularly favors power gamers, who take up more bandwidth but only pay the same amount as I do a month to do so. Random, mysterious, instanced. Make this RPG different and reward those who are lucky or "destined", instead of only the ones who can afford to play 80 hours a week.
That's all I got.
Lunase Bahaba
Kauri
Master Carbineer for 3 months straight!
i like the idea of quest-based FS.
quest ideas should be base on the character's skill set
titles for different force levels: well, just because i will be able to be FS doesn't mean i'll want to be a jedi. read up, since swg is getting more of an eu slant... then if you should have to progress up the 'jedi' ladder.
mara jade wsn't a jedi until she trained under luke... she was a force-user
i know that i'd like my character to be a force-user but not a jedi.
Professions:
- Jedi Knight (lightsaber user w/ serveral "force" and "jedi" skills)
- Jedi Master (lightsaber user w/tons "force" and "jedi" skills)
- Force Adept (maybe a lightsaber user w/ "force" skills and very few "jedi" skills)
- ForceHunter (think of a scout/ranger w/ "force" skills)
- Force Combateer (marksman-ish w/ "force" skills)
- Force Brawler (brawler/TKM w/ "force" skills)
just ideas