Development Cycle Archive
Thread: In Concept: One Sentence Combat Change Requests
Aeja
Thu Aug 19, 2004 10:49 am
#1328
reduce doctor buff effects tothe samelevel of entertainer buffsand make combat mods none stackable.
B4 ya all cry combat shouldnt come down to buffs only and a combat only template. People were suposed to be able to "dable" and still have at least a limmited chance.
CTRL_ALT
Thu Aug 19, 2004 1:52 pm
#1329
Make more weapons that all have unique advantages and disadvantages.
Anise-Faya
Fri Aug 20, 2004 1:44 am
#1330
Make the mind healable by using stims (single/area) for combat medics
Fytos
Fri Aug 20, 2004 3:57 am
#1331
Drop or decrease weapon-delay for proffesions with multiple weapontrees (like CommandoandBounty Hunter for example).
Aishla
Sat Aug 21, 2004 12:51 am
#1336
Rather than having enormous HAM, powerful humanoids such as Nightsister Elders should simply be harder to hit (because of their advanced combat abilities) and have specialised fighting attacks/defences
zual
Sat Aug 21, 2004 8:38 am
#1338
Add a skill reduction system ( I.E. player masters Brawler profession, then skill cost of mastering all elite melee professions is reduced, and if player masters only unarmed 4 or one handed 4, player would only recieve a skill cost reduction for teraskasi or fencor,this would free up more skill points).
Vyko
Sat Aug 21, 2004 12:39 pm
#1339
Thunderheart wrote:This is a focus thread that I am going to use along with the correspondent requests to identify the most needed combat changes.If you could change ONE thing in combat in the "here and now", what would it be?Please provide ONE item and please keep it to one sentence. If you have more than one thing, get a buddy to post itExample:
NecrozDarksoul wrote:Move poison cures down to the medic tree just short of Master Medic.
Thanks
I'll make it easy.
Read any thread on the Smuggler's forum and reply.. even once. We're dyin', here.