Development Cycle Archive
Thread: IC4: Path of the Jedi
IF jedi are to be the main character, you cannot just add Force Sensitivity to someone thats Master TKA/Master Pistoleer/Master Smuggler for example, it would be impossible to ever attack one, or kill due to Feign death - now Im not saying this scenario is what is planned, but who knows.
Another method I can see, if you dont get a 2nd char on the server, is to make it so you become a Hybrid, where Jedi costs skillpoints, but again, you would get people taking partial Force lines, and keeping Feign Death, or TKA etc - definitely not whats wanted.
The last option is that you get a choice - your main keeps all it's current skills OR chooses to follow the path, and leaves all skills behind. This would work, but also really annoy people.
If it was one of those options, I'd personally choose the latter. However, what about people that have non-combat based races as Mains ? The point of the Jedi Slot means that you can choose a combat based race on that slot when it opens.
Now, the next issue, is that of current Jedi, what will happen here ?
I don't think any of us would accept a merging of our chars, or removal of one, so I'm not sure what will happen here.
Next, the role of the Jedi.
Currently, Jedi cannot fight near anyone else. If they do, they get on the BH terminals, and all but the highest Jedi cannot handle that level of PvP.
In the Star Wars universe, Jedi fight alongside others, they help others, they fight with each other. In SWG any of these actions triggers a BH mission on you, rewardig you with 20-30 BH's appearing next to you within minutes :/
Allowing Jedi to group, fight with or near, help, members of his/her own faction should not increase visibility.
This allows Jedi to fulfil their real role in the galaxy
PvP
Jedi cannot enter into PvP effectively, as above, it will get you on the terminals - plus multiple deaths = skill loss.
An integral part of SWG PvP is multiple deaths. People often die 5+ times in a battle, which removes a Jedi from PvP for a week.
I would suggest no skill loss from PvP related deaths.
Pearls and Crystals
We all know that the current system is not viable.
In order to finance a Jedi currently, you have to turn your main into a Krayt Killer, or an Armoursmith.
Pearls go for 10+million each, totally out of the reach of 99% of players.
Crystals are now rarer than Pearls.
What I suggest is a mission system for Pearls and Krystals. Make these non-tradeable to stop people twinking other Jedi/selling them.
At normal mission terminals, you could add another option to Destroy and Deliver - Jedi.
These missions would only pay enough cash to cover travel costs at most, but would payout "points". You could then save these points up to buy crystals or pearls, with better stat ones costing more points.
This would allow jedi to get the pearls and crystals tehy need, but without millions of credits entering the economy, and would mean a Jedi has to work to get them.
You could also have quests that give these points as rewards.
I just wanna say a few words on these things called "Jedi".
Yes i'am a roleplayer, yes there should be jedi. But there shouldnt be this many. For example I was driving across Dantooine one day, I ran into 4 Jedi players within a 30minute timeframe. Either that is luck or that means theres alot around. Jezz I was in Corellia saw Two Jedi there, showing off their titles.
Of course you will will whine about why we should or shouldn't have. Just remember SOE is here to make money. In the early stages of the game SWG got really REALLY bad reviews each review i read said Oh what do you mean I can't be a jedi. So maybe SOE looked at those reviews and said thats it we need to give them a hint on how to become a jedi hence the hints they gave us about holocrons. Then numbers around Christmas time began to fall again Ohh so lets give people a Free holocron and some people can even have TWO per char.
Its all about the $$$$$$$$
But I think this holocron system needs to go, I ask too many peope can i buy some of your wares, Answer is No sorry only grinding this for Jedi. I think it may be finnally taking its toll on the economy. I can tell you the Flurry Economy is kinda down the drain.
I like the potential idea of a quest system.
What I don't like is that you are, again, trying to make something better in this game by taking away from people's time, effort and dedication to your own product. That is ludicrous.
Classic example. My character, Fivo, is a Master Artisan/Master Architect/Master Merchant. I am considering taking merchant down to just the management tree necessary (as unlike the rest of the population I respect merchant and want to play by the rules) to grind him into another elite crafter off the Artisan branch after going through a FS grind which is about to start. At that point I will have invested over 8 months into him, the business and the noteriety necessary to attract that business on an on-going basis. Not to mention he is the general commerce guru for his guild. Now you are telling me if I was to grind and/or quest for a jedi I literally have to get rid of everything, just throw it away. Many top crafters take time off to grind and I was about to do that at the end of next week's factory runs. But you, as game developers, are now telling me I have to throw away everything I've done and earned and start over with a new character to fill the role as potential Fivo-Jedi goes down the path. Obviously, Jedi can take a flying leap if I have to throw away 8 months of work based on your decision.
What is wrong with the current system is the DAMN GRIND. What is right is that opening the FS slot gives you a new character that IS A JEDI. Jedi's are BORN. They are not made. This is the continuity of the entire Star Wars Universe.
At what point do you just shoot yourself in the foot too many times and we all leave so you, the power kiddies and the ghost cities that will be all that's left can just change the continuity of Star Wars and this game everyday? Can you guys honestly think a consumer base of 12-14 year olds will sustain this product? It wasn't bad enough that you continue to nerf things over and over instead of being adults that have an bit of insight into human nature (especially on a professional basis). You hire a kid (albiet a dedicated kid who I do like) to be your PR point and throw him to the wolves. You continue to have massive hiring problems behind the sceens with your CSR community which are nigh useless outside normal business hours, when people actually play the game, and now you want to erase the work and dedication of your fan-base in order to play the higher-level endgame. Seriously, it doesn't take a genius to note that the reason SWG is holding on is the people in the game that have developed a community and a genre around the the game itself. When are those people going to matter as we sure don't see it from you on this most overwhleming issue.
That was well said.
I don't know why this has to be changed. I personally like the system the way it is. It's kind of fun to explore the other professions. It's not like you have to keep them.