Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

justn2400
Sun Aug 15, 2004 6:30 pm
#1301

TKM should not be able to Knock Down AT-ST walkers



Colonel Shinzon
---Master Commando * Master Smuggler---
---Imperial Army---
Kelkyen
Sun Aug 15, 2004 6:33 pm
#1302

Make combat fun.
















(muhuhahahaha...code that!)





___________________________________________________________________________

Kyungneh wrote:
The all mighty Kelkyen has spoken, praise to thee all knowing god!!

Cottus_Arci wrote:
Kelkyen... it's rare that i praise a imperial... but now i must...
Crazyguy111
Sun Aug 15, 2004 8:08 pm
#1303

75% PvP reduction on CM poisons/diseases



Omiss Gilla - May the nerf be with you!
Quevey
Sun Aug 15, 2004 8:50 pm
#1304

take the commando specials out of freaking melee range



BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP
oddball723
Sun Aug 15, 2004 10:25 pm
#1305

bigger breasts for twi'lek females.... oh wait, this is combat revamp. hmmm, breast shapped rocket launcher for commandos?!?!
Eldrikk
Sun Aug 15, 2004 11:24 pm
#1306

Nerf cheap tactics such as Fire Weapons and Bomb Droids.



BH Loot drops vendor located at -729 1508 Dantooine.
TaimMirror
Mon Aug 16, 2004 1:50 am
#1307

Increase player HAM and decrease buffs.

COOKIE!



Once a taco...
LordGrythe
Mon Aug 16, 2004 4:41 am
#1308

Get new devs



*edited by admin*
Draknel
Mon Aug 16, 2004 2:03 pm
#1309


Normal Rifleman can't seem to defend themselves close up. Why can't you equip a rifle with a bayonet and use it for close up defense. Also why can't you learn rifle fighting, or defensive stances for overrun attacks, if nothing else to knock down the attacker and escape.


Why isn't there an instant chance to kill with a rifleman using conceal or sniper shot. It seems very odd that a tribesman with no armor and resistance to certain types of attacks can be shot in the head where he has no armor and doesn't die. I can understand creatures not being affected because they have much stronger bones. The nature of snipers in war were to take out troops one by one with as few shots as possible but this doesn't always seem to be the case. I understand not making it instantly a one shot kill but why not change it to be 5% or something or make it modifiable with a cap of 5% for humanoids and 2% for large animals.

ThalDev
Mon Aug 16, 2004 7:24 pm
#1310

Intergrate some new armor types (for -all- species) with the same enthusiasm that you've been introducing new weapon types, and spread the resists and quality across the board with smaller leaps in quality between each, thus permiting each class and game-play style to choose what's best suited for them, instead of composite being the end-all solution for 99% of the player-base.

*takes a deep breath*
MisterLeebo
Tue Aug 17, 2004 1:18 am
#1311

It's a long one so here goes: Please fix Pistoleer Specials since the majority of them don't work at all and set Rifleman/Carbineer/Pistoleer speeds to be appropriate to each other, sinceRiflemen should not shoot faster than Pistoleers without explicitly tailoring a weapon to be faster (IE The fastest Rifle available to Riflemen with Speed experimentation and a Speed Slice, making it too weak to be worth the trouble).



v Leebo v
Need someone whacked?
I can stuff them down their own Food and Chemical
Processing Unit and make it look like an accident...
Virtuell
Tue Aug 17, 2004 4:00 am
#1312

Make factional armor craftable and have better resists, so more of us will wear them.




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tourck
Tue Aug 17, 2004 9:55 am
#1313


I think that u need to come up with some new weapons or at least come up with some more damaging weapons. Something other that just the t21 rifle. We need heavy armor periceing. So what if there slower. 5 to 7 sec. And a Light Lightning Cannon should be used by a commando too.
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