Development Cycle Archive

Thread: In Concept: One Sentence Combat Change Requests

PitchControl
Fri Aug 13, 2004 5:07 am
#1288

Make all fighting professions equal in damage against mobs and in pvp, jedi should be the strongest proffesion.... Some players get stronger by skill tapes, special weapons crafted with special components (hard to find) or looted weapons with a dot....


* Armor should be 80 against stun

* Armor should have 3 strong protections 3 medium and 3 weak






--------------
IGN Pitcherooo / Pistache/lagoa


Tinachi
Fri Aug 13, 2004 8:35 am
#1289

Make everything harder to get, especially money, like it was back before we had mountable creatures or vehicles.



. : Master Squad Leader : . : Master Pistoleer : .
. : Master Overestimater : . : Master Visionary : .

IGN=Owoof Pipov
In the awesome words of the Great Napoleon, "Idiot!!!"
PizzaPie
Fri Aug 13, 2004 11:35 pm
#1290

REMOVE 75% PvP reduction from health and action hits or lower it a lot, no need to nerf armor and totally ruin pve, no need to design new special systems.
oldmanpanda
Sat Aug 14, 2004 3:48 am
#1291

Get rid of TKA Combat Effects blind, stun, dizzy, keeps balance, realism, makes tka less of a super killer.
Kisedd
Sat Aug 14, 2004 8:16 am
#1292

Fix the HAM, so as a master fighter, doing blue con mobs, their super strafe shots aren't killing me in two hits!
Eletek
Sat Aug 14, 2004 10:10 pm
#1293

Give us commandos a reason to use something besides the flamer, perhaps improving gernades? A LOT
TheBrandeni
Sat Aug 14, 2004 10:36 pm
#1294

Master Fencer needs a new weapon, only 3 semi-good ones, stun baton, Curved sword, and gaffi.
2-DIMENTIONALGUY
Sun Aug 15, 2004 6:39 am
#1295

Allow weaponsmiths to make damage/armor piercing modules (like armor layers) for differnt types of damage so that they can give any weapon any damage type and boost the AP on a weapon one grade.



- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
nbd9k
Sun Aug 15, 2004 10:41 am
#1296

As im sure Garvin has mentioned more than a few times: Repair the ENTIRE commando profession!



oh yah,


DO ALL YOUR PAYING CUSTOMERS A FAVOR, AND RELEASE THE COMBAT REBALANCE BEFORE JTL.

nbd9k
Sun Aug 15, 2004 10:50 am
#1297

i dont know why i posted that. like theyre even gonna listen.


/target head

/attack head with nerf bat.

a nerf bat deals 60000 damage to your head.

you have been incapacitated by a nerf bat.

you have been slain by a nerf bat.
blasta-bot
Sun Aug 15, 2004 11:22 am
#1298

Make it so you need clasifications for armor, just like you do for weapons, it is somewhat rediculus(sorryi can'tspell ^_^) to see an unarmed 1 running around in full 89% composite. and take EVERYONE but jedi and dark jedi out of the FRS it REALLY blows to have some jedi waiting outside the medic center (where you can't go W/a TEF) to kill you.
MoorluDannick
Sun Aug 15, 2004 4:51 pm
#1299

fix grenades so they don't damage the user, just as bomb droids don't damage the user



Caeriss Mahl -- Wanderhome
kebernet
Sun Aug 15, 2004 6:21 pm
#1300

Special moves that affect movement or stance should be "sustained" and not "cast", ie, "Supression fire" or any variation of "Knock Down" should be something that only applies as long as the attacker maintains the action, not doing anything else.



--
-k-
Haden Blackman: It's definitely inspired everyone on the development team. We're very determined to capture the feel of the X-Wing and TIE Fighter titles. In many ways, we're looking at Jump to Lightspeed as "X-Wing vs. TIE Fighter" online - much of our focus is on that dogfighting experience.
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