Development Cycle Archive
Thread: IC4: Path of the Jedi
I love the idea of having to complete bunches of quests assigned by NPCs. I think that the "trainers" should be NPCs that move about and are not always in the game so that you have to track them down but they should "frequent" certain areas. This might prevent someone putting up a strat guide with waypoints to all of the trainers and a sugggestion of what order to do the quests in. You should be able to start with contacting any one of the trainers, and when "nothing more can they teach you" they should send you in search of another contact, on another world. Also, the part about the trainers and contacts being intermittently available allows the devs to limit successes by removing a key trainer for a week or two if too many jedi/sith are popping up. This is an easy and viable solution and that way those of us that have jobs are not penalized, as it stands, the jedi probably belong mostly to people that have a ton of time to devote to grinding the professions one after another.
Although I haven't any specific ideas about what kind of quests should be done, I do thing the path should be such that any profession has the possibility of completeing it. One thought on artisan medical, and entertainer classes, it may be necessary that they "hire" some help for some more dangerous missions. After all, especially for the artisans, having moeny is a sign of prowess in their field.
Finally, I absolutely hate the idea of HAVING to master a bunch of random professions. It is the stupidests concept ever and I simply will not participate. The Holocron grinding almost led me to quit the game all together because I was paying perfectly good money and wasting my free time doing professions that held no interest for me.
Having not read much of this forum i will stick my neck out a bit and put in my opinion, it dosn't concearn the actual quests as such..more on the actual FS slot.
Some people are worried that with the jedi quests the number of jedi will swell on each server but after hearing a rumor i have an idea, somone may have already posted somthing about this but i havn't read through every message..give me a break it's 57 pages long..lol
My idea is simple..i heard a rumor that the actual FS slot was going to be changed so that you no longer get a second character but your main character becomes the jedi instead, i personally think this would be a good idea...how many people will be willing to give up everything they have worked on to get a jedi?
"Lot's of people" i hear you cry...maybe not...you see a lot of people that already have their FS slot use their main character to obtain cetrain things or provide their jedi with money in relative safety because at weekends esspecaily the number of bounty hunter around swell and jedi get a bit more paniky and hide...namely logging in other character to play...what if you took away that ability to hide, everytime you logged in the hunt would start..still want to give up everything for a jedi?
Jedi is hard enough as it is..1.5 million xp just for padawan..lol..but what if you couldn't break from it...the only way to stop the hunt is give up the path to a jedi, now i ask the question again...all you crafters that make good money...all you commando's and bounty hunters....would you give it all up for a hard life and being hunted constantly?
Anyways, I figure that the quests a player have to do to become a jedi should be unique to that player. The reason behind this is that if they aren't guides will pop up in no-time describing step-by-step how to become a jedi. One way to do this is to make the NPCs who give you the quests unique to each charater, i.e. at the creation of the character a number of random NPCs are selected which will give the character his quests. This will force players to explore the galaxy and ineract with the environment.
Also, the quests given by the NPCs should check what skills the character has at the moment and pick a suitable quest relating to one of those skills. For instance if a character is an artisan and medic one of the boxes in those trees is selected and the character has to use a skill obtained in that box to complete a quest. This will make the players progress with their characters and at the same time not forcing them to become something they do not want to be.
As far as quests go and what they should be it is very hard to come up with good and challangeing quests for non-combat players, especially for enetratiners (though I belive those who choose to become entertainers are probably the ppl best suited to play jedis, from a RP perspective =) ). For crafters the idea of having them make some sort of jedi related item from very hard to come by resources (they should be hard to find, and not hard to kill the mob that carries them) seems nice. For entertainers quests involving interaction with NPCs not only dancing or playing music infront off them can be an option... say that maybe they have to talk to an NPC and calm them down or something...
thats some of my ideas... probably all been mentioned before, nothing new under the sun =)
Cheers,
Vado Cacoo
-Infinity
I read that the path to jedi might be something like 100 missions. And anyone with a silent will only be 10-20 in to the missions. I just want to complain right now. The silent holo should count as half or more of those mission. Now for the conpenation. Lost of people have silents but for those of us over 20 we deserve alittle something i feal. Mainly because we have all been here for a long time like before the mounts and speeders. When you took away all the ch power lol.
MY point is anyone that has reached 20. Should be 90% 1-10 missions away from jedi.
anyways, that was a tad long winded. the point is....DONT LET THOSE OF USE DOWN WHO HAVE ESSENTIALLY PUT THIS GAME ON HOLD FOR SO LONG JUST SO THEY CAN BE JEDI. GIVE US WHAT WE HAVE STRIVED FOR FOR SO LONG...thanks
but to do this they should add boats and submarines. and there should be a couple of big water animals.
I believe that depending on that persons proffession will determine their quests. Such as an Architect goes on a crafting mission and after each series of quests gets schematics for building lightsabers (but only jedi can use em) and then eventually gets the title of "Jedi craftsman" for someone like a TKA they would go on destructive missions and then recieve force powers and lightsaber certifications but cannot craft their own lightsabers and would have to see a "Jedi Craftsman" to obtain one. this opens up a new breed of jedi but yes, it does stray from the concept of the Star Wars movie jedi.
Just my food for thought ![]()
I suggest taking a look at the game Jedi Academy. It has a really nice way of how one progresses to becoming a jedi. Start out by unlocking force powers one by one, to the point where you can craft your own lightsaber, to the point where you become a jedi knight
(even though the plot and Multiplayer of that game are HORRIBLE, the progression system is pretty neat)
OR wait keep us in the dark ALL THE TIME so you can get your damn money.