Carbineer Archive

Thread: action shot and xp

dogworthy
Fri Jul 18, 2003 4:10 pm
#1

I've had action shot for a while but somehow forgot that I had it :-) Last night I went "oh!", started fiddling with it, and this post comes out of what I experienced.

One of the experiments I did last night was to shoot something once with action shot, then declare peace, and simply run around with the victim chasing me till it expired in a heap. No more shooting on my part beyond the single action shot that started the combat.

I thought this was cool till I noticed that I got no xp for this kill. So I'm like, "grrrr", but I figure that maybe they made it that way to nerf exploits. Fair enough.

Anyway, I attack a bunch of other things, using the sequence: action shot, then normal (non HAM eating) shots till the things died. Each time, I got the full xp for the creature that I had been getting (countless times) before I started using action shot.

By this time I'm thinking that I've got things figured out, and that the reason I got no xp for the "single action shot and nothing else" kill was because action shot was all I did, and, if I combine action shot with other stuff, then I'll keep getting xp.

Except, later last night I ran into two situation that confused the hell out of me.

Situation 1: I'm running past a swooper leader and he gets the hots for me. So we get into a battle, and I action shoot him once or twice or maybe three times, but most of the time I'm sitting there hitting him with normal shots and other specials. Eventually, I kill him. Guess what? That's right, no xp. Oh, but I did get -120 points of swooper faction standing for my trouble. And it wouldn't let me loot the corpse (um, just in case you're wondering, there was no-one and nothing else around at the time, let alone participating in the combat).

Situation 2: I get into combat with a red mob (imperial major). I shoot him with action shot twice (I was counting) during a protracted combat (he had 3-4,000 points in each ham bar, I'm guessing the combat took about 10 minutes) and spend the rest of the time running around, healing myself, and hitting him with normal carbine fire. Once again, when I finish and he's dead, no xp. But this time, it did let me loot the corpse (he had a dh-17 and backpack of some sort).

By the way, when I say no xp, I mean no xp. It did occur to me that maybe I'm getting xp and it's just not getting announced on the screen, but I checked my xp point totals and, as expected, no xp.

Needless to say, this is quite irritating.

Anyone have any suggestions? Similar experiences?
PlaguedLeper
Fri Jul 18, 2003 4:14 pm
#2

You will get no XP if the enemy is further than 64m away by the time of its death. So, if it was running away when near death, and it got killed by your action shot, maybe that's why you got no XP. Perhaps this is the case?



Bullet-Proof Tony
Mayor of Mos Entooine
Mayor of Mos Entooine Dunes
Mayor of Mos Entooine Foothills
Museum Curator of Mos Entooine
dogworthy
Fri Jul 18, 2003 4:20 pm
#3

Hmm, interesting point. I'm not sure about the second situation (I don't recall what I was doing when he died; it's certainly possible I was more than 64m from him, although I don't think I was). However, for the duration of the fight with the swooper leader, I was either prone or kneeling (so I could heal) on the ground at about 50m distance. And he was sitting in the same location for the whole fight. No running involved in that one.
dogworthy
Fri Jul 18, 2003 4:24 pm
#4

Oh, and one more thing that just occurred to me. In the experiment I conducted (the first thing I mentioned in my post, where I action shot something once, didn't shoot again, and didn't get xp) I was definitely within 64m. I was keeping roughly 30m distance between myself and the creature in question while I was running.
Jominy
Fri Jul 18, 2003 5:34 pm
#5

I get a lot of exp as a CH and novice carbineer by killing animals. I just hit them with an action shot every fourth shot or so and they stand still, bleed a lot, and take the damage I hit them with otherwise.

I did notice that today, after starting using action shot 2 as opposed to action shot 1, a lot of the creatures I was keeping nice and stationary before have started to break free and come after me immediately after the shot or much earlier than I had planned on. I still need to switch back to action 1 and verify this effect, but for example, yesterday, I could action 1 and blast a fambaa all alone till it was dead with very few worries, unless I did something wrong. Today, I used action 2 on a couple of them, but the effectiveness of it was so much worse that I couldn't keep them away from me and got DB'd a couple times so I gave it up.

Granted, this technique seems to me to be unbalancing for those who take the time and effort to climb the carbine branch, but you would expect to find action 2 more effective than action 1, and the only positive effect I saw was an increase in the bleeding damage.

Of course, there is always the possibility that they Ninja Nerfed me and I didn't realize it!
Stregone
Fri Jul 18, 2003 7:13 pm
#6

I've had the same thing happen to me lately with tuskan banthas. I'd do a ton of damage to it, but when it does I don't get any exp at all.
Stregone
Fri Jul 18, 2003 7:21 pm
#7

er, **edit** no edit. Does = dies.
imn4life
Fri Jul 18, 2003 7:41 pm
#8

I heard somewhere that because most of the damage that was done to the enemy was done by a bleeding action bar and not directly by you, that is the reason for sometimes getting no xp. Personaly, as some have mentioned I use action shot to stop the mob from charging me get a couple Leg 2 or Leg 3 shots the repeat and I have not had a problem with xp since
insecure
Fri Jul 18, 2003 8:48 pm
#9

most bleeding attacks, at least, they're suppose to from what I have heard, give combat xp

i know health shot gives combat xp at least.



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PlaguedLeper
Fri Jul 18, 2003 11:50 pm
#10

They do not give combat xp. The way to get high combat xp from bleeding shots is an exploit that I have already reported. No, I will not mention how it is done...



Bullet-Proof Tony
Mayor of Mos Entooine
Mayor of Mos Entooine Dunes
Mayor of Mos Entooine Foothills
Museum Curator of Mos Entooine
TheInvidious
Sat Jul 19, 2003 10:14 pm
#11

If the bleed is what kills the MOB, then you wont get xp ... atleast that is what I have found to be true.
Aydam
Sun Jul 20, 2003 5:52 pm
#12

As long as you do one hit of "real" damage you will get exp from a bleed kill.

Shoot them once with Legshot and you will be set.




Aydammrr
Wookiee - Novice Squad Leader/Novice Carbineer/Master Scout
[The Celestial Order]

Valcyn


ZeppLledo
Sun Jul 20, 2003 7:53 pm
#13

"Granted, this technique seems to me to be unbalancing for those who take the time and effort to climb the carbine branch, but you would expect to find action 2 more effective than action 1, and the only positive effect I saw was an increase in the bleeding damage."






Actionshot 2 is an area-of-effect attack. Actionshot1 is a single enemy attack. That's pretty much the only difference.




Zepp Lledo: Master CH, Novice Carbineer, Novice Medic

Fear the Kwi! 200 HAMs of raw power at my fingertips! Feelin' lucky, punk?
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