Carbineer Archive
Thread: Carbine R&D
I know I myself, and I am sure others here are always looking for the best carbine possible. But as many of you know, going arround looking from vendor to vendor you find a good ammount of variance in quality. Even in shops of master smiths.
Much of this variance comes from the quality of matirials used. What I am wondering, and perhaps some people could help with is, what are the best matierals, and quality of materials that can be used in carbines.
From looking through the weapon smith fourm I saw that quality and conductivity make the most differance for carbines. Would any one know which of these is more important? As the highest quality I have seen is in the 900 range, I assume 999 is the best possible for any stat.
Also what materials and quantity of materialsare needed. I am more than happy at this point in the game to sample some materials for the top of the line carbine, and I am sure some others are too.
Mainly I am wondering about some of the higher end carbines, but I supose we could get a list of matierals for all carbines. Just for what ever some one would want to go out and gather them selves. I would rather use a carbine that I did the work to have made, then one that was on a vendor for 20000 credits.
I had two master weaponsmiths on Naritus try and craft the best Carbine (with our HAM needs as primary focus).
Entry 1, Mortis:
E11, 56-117/2.9, 27/37/16
EE3, 59-137/3.4, 38/31/17
Laser Carbine, 18-186/4.6, 24/38/19
Entry 2, Zarathustra:
E11, 57-123/2.8, 28/35/17
EE3, 56-141/3.5, 37/31/17
The third master weaponsmith on Naritus will be giving us some stats soon. Remember, it is easy to make more powerful guns, but these were optimized first for low specials cost, and thus are better in the long-term.
I don't know how they made these (I know so little about crafting...
) but those are the results.
Also, I have found hides with 1000 stat in Malleability, so I believe that is maximum, not 999.
As a budding weaponsmith, I can speak to answer your questions about resource statistics. Yes, Conductivity and Quality are important for guns. Stats on the actual guns themselves are 50/50 between these two for all the schematics I've seen so far, meaning they're equally important. However, the components that make up that last combine vary more. Power handlers are 66/33 Conductivity/Quality, and barrels are 66/33 Conductivity/Shock Resistance -- meaning that conductivity is weighted more heavily. So while an 850/850 material will equal a 900/800 material for the actual gun construction, and both will surpass a 950/725; the second will be superior to the first for a power handler, and the third will beat both for that power handler despite its inferiority for the actual gun contstruction.
Similarly, barrels are 66/33 Conductivity/Shock Resistance, and stocks are entirely dependant on shock resistance.
As a reference point, I make my DH17s and DLT20s with10 different resources, despite technicallybeing able to use as few as 7.
On the matter of what resources stuff needs and in what quantity, I hear that www.swgcraft.com runs a good site that includes schematics. However, let me warn you that you're in for quite a rabbit chase if you want to sample and harvest all this stuff yourself. I easily spend an hour after a resource turnover re-sampling the new materials that I don't have records of yet in order to continue crafting high quality stuff. And that's just one planet.
Thanks Kaffis that will help alot.
I expected to spend alot of time gathering the recources, but to me finding the best quality and having it custom made is more fun ![]()
Is there any research available on the effects of slicing on these models?
-z
Umbrae wrote:
..., I assume 999 is the best possible for any stat.
Just a slight tangent... I know for a fact that 1000 is the max value. In the first week of the game on the Scylla server, the Avian Bones on Rori had an overall quality of 1000. Of course not like it really matters if the max is 999 or 1000. But there you go.