Carbineer Archive
Thread: Best armor mix-n-match for Dosh Carbineer?
Whats the best combination of armor with the least amount of encumberances?
Im currently using:
Helmet: Ubese| Chest: Tantel Bracers&Biceps: Chitin| Legs: Ubese
I think thats a good mix but it may also be good to have a couple extra peices of armor in the bank when needed for certain situations.
i got ubese helm/chest/legs
and chitin bracers and gloves and boots.
For armor, Special Protection means that it's that armor's special protection. Bone's special protectoin is energy, chitin's in melee, mabari is melee, padded is blast (I think), Tantel is energy, Ubese is melee, shield gen's specially protect against energy and composite armor doesn't have a special protection (I think).
Special protection means that certain stat can be raised to a much higher level. Let's use Ubese as an example. Ubese has protections against Electricity, Acid, Blast and Energy (besides melee). These are it's effectivenesses. I don't want to say a "secondary protection" but effectiveness is a protection that won't be able to be close to the main protection. So, say you have 9% effectiveness protection (electrical, acid, blast, energy), you might have 20% special protection (melee). Basically, the special protection is the stat that can be raised the highest. Usually around 25% is the cap it can go to, but I believe slicing and some other things can raise that. I believe the cap for effectiveness protections is around 15%.
When you view an armor, you can see that stats on it. It should tell you what % it's protections are. Say I view a chest plate of bone. It might say something like this:
Special Protection
Energy: 23% (most laser weapons)
Effectiveness
Electrical: 9%
Resistance: 9%
Vulnerabilities
Acid
Heat
Cold
Blast (grenades)
Kinetic (melee)
Stun
I can't give you much more of a run down on armor than that. You may want to ask your local armorsmith for any questions of the armor that they make. As for armor, I never really used it anywhere other than PVP. PVP is where youneed those protections because the fight is so quick.. surviving that one shot kill is important. In PVE,I can't use skills with armor on. It'll lower your str and quickness and completely stomp on your regen rates. However, armor is nice in the way that you can switch in on and off in a matter of moments. Sometimes in PVE, if I really needed armor during a big battle, I'd put it on and then take it off while we're resting near the camp fire.
thanks for the run down, just one more questions.
You mentioned damage types for special protection. what guns dish out what, etc. Sure energy is blaster is figure, what about kinetic? I would think kinetic would be melee at first glance, but ubese is melee. I can guess on some of these types, i just wish there was some kind of list or real manual in game that would cover some of these stats you find on stuff.
Well from my knowledge about our profession in PvP, we should never be near melee people we're fighting (with a high carbineer skill your accuracy shouldbe good enough to fire while at a distance and running). And most ranged weapons use energy damage. So wouldn't Tantel be best?
Not sure on this, want to hear from others.
Tantel is only 3 pieces, the Helmet, Armor and boots. Tantel/Chitin seems to be a very nice, cheap mix. However, for those who can afford it (if it can be made) Full Composite seems to be good. It has 20% (max, without slicing) to all resists except stun. Shield gens can take care of stun. Chitin, I think, can have 15% max energy (without slices) and tantel can have 20 - 25% (?) energy resists without slices.
Full Composite also hits the HAM hard. I'd suggest you take a look at the pieces and get what you want. For energy, bone seems to be alright for the amount of energy it can absorb. I've seen 24% energy resist on a Bone Chest Plate. However, you must also take a look at what defenses you want. I like to use acid damage for PVP, so you might want to keep things like that in mind.