Carbineer Archive

Thread: The EE3

MonkeyDude
Wed Jul 23, 2003 11:50 pm
#1

Is it just me or does the EE3 seem to miss much more then the Laser Carbine at short range??


I fight langlatches on Lok quite often, and if you have ever done that you know that often times you cannot move very far from them due to the large amounts of very difficult creatures which so densily populate the area - if you try to run too far you will walk into something and it will kill you, so i have to fight from farely short distance. Even though my laser ideal is 50 and EE3 is 27, it really seems like the EE3 misses more.


Anyone else notice this? Am i reading the stats wrong?


And what do "range attack mods" mean? For example what would 0/25/-80 mean?

Nasock
Thu Jul 24, 2003 1:09 am
#2

The ranged attack mods thing is added/subtracted to the weapon's damage. The first value is under the ideal range, 2nd is at, and 3rd is above. Don't hold me on this but I believe the scale is sliding so you don't instantly get the -80 effect.
Page 1 of 1
Previous Next