Carbineer Archive
Thread: Defense or speed?
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ZeppLledo
Sun Jul 27, 2003 7:05 pm
#1
Is it more important to go up the rate of fire branch or the branch that gives defensive bonuses?
I checked the modifiers and it looks like Burst shot has a lower multiplier than Full Auto2....why? Is that true? How is it different from full auto 2?
And does scattershot do good damage to all pools or good damage spread over all pools. For example, if I hit for 1000 damage will it hit for 333 health, 333 action, 333 mind, or will it hit for 1000 to health, 1000 action, 1000 mind?
PicthShemet
Sun Jul 27, 2003 11:20 pm
#2
I enjoy the rate of fire branch. Also, scatter shot distributes your dmg over the three pools. It would be insane it is did 1k dmg to all three of the pools. That woulddestroy any other combat profession out there. **edit** I wish it did that.
Kubernetes
Mon Jul 28, 2003 9:03 am
#3
I don't think it's true in practice that fullauto2 has a bigger multiplier than burstshot1. At least, I've never seen fullauto2 do anywhere close to the same damage.
Stregone
Mon Jul 28, 2003 11:50 am
#4
Fullautosingle2 seems to do much more consistent damage, with burstshot1 having a higher maximum, and maybe even a lower minimum.
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