Carbineer Archive

Thread: Add -cost on specails in the lvl boxes

Drakforge
Fri Aug 15, 2003 2:29 pm
#1

I think that the better you get at using a carbine the lower the cost should be for specails.


Add in a few int he lvl boxes maybe -5% action cost and -5% health cost- as you level you should get some bonus equal to the pistoleer bonuses. I use my scout blaster and can chain the specails with no issue but if i use my EE3 or DH17 or laser carb iI would kill myself if i use more then 3 specails -


Also we DO NOT gain Health mind and action per level.. i am not sure what the idea behind the higher you go the higher the cost is.. that just doesnt make sence.




Been there... Done that..
*Kauri*Interpid*Test Center*
Gordis
Fri Aug 15, 2003 5:19 pm
#2

Well, you get more accurate with carbines as you rise through the profession, and your specials do more damage. What's important is that the ratio of damage multiplier to HAM cost goes down with each successive special (unless other effects are added), which I believe it does.



----------------
Gordis Greyman, Chef/Carbineer/Scout
Talusian Frontier Guild
Kettemoor Galaxy
sehkmahBH
Fri Aug 15, 2003 11:33 pm
#3

Well yes, it kinda strange if you think about it.


As you go up in skills, your specials do more damage but your specials also hurt more to use. Considering that we dont get more HAM as we progress(which I dont think is a problem) it does feel a bit more like a punishment than a reward.




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
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