Carbineer Archive

Thread: Suggestions for improving the elite and DX7 carbines

Sojourner
Wed Aug 13, 2003 8:24 am
#1

In his response to our first five issues Q said they would lookin tothe effectiveness of thepost laser carbines. Rather than just point out the comparision between them and the laser, I believe we should be proactive. To that end,I'm starta threadforposting and discussing implementable (i.e.not unbalancing) ideas to improve the high cert carbines.


To get the ball rolling, I think the AR of the elite carbine should be AR 2, at least (and if it is raised to AR 3 it should be our only carbine with an AR that high). This one change would boost the effective damage in every situation and make it comparable to the laser's.


So what's YOUR idea?




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
EtherTap
Wed Aug 13, 2003 11:13 am
#2

they should fix the multiple factory parts bug before they try to change weapons.



Now with Signature!
Sojourner
Wed Aug 13, 2003 3:02 pm
#3






EtherTap wrote:
they should fix the multiple factory parts bug before they try to change weapons.





They could probably do both at the same time, provided there are different teams for weapons balance and crafting.


By the way, if you aren't posting because I called the DXR6 the DX7.... I posted quickly before lunch, I throw myself on the (dubious) mercies of the carbineer forum. At least I'm trying to do something constructive rather than post kurt, apathetic messages.




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
SOJ
Wed Aug 13, 2003 3:55 pm
#4

I believe that the problems with these weapons are weaponsmith problems of that sort. If that is the case, and they could be made better, they they will both be very nice weapons as the Elite's minimum damage is already pretty good and so is the DXR6's. I assume it will take time, like most things, to be addressed.


As for the Elite Carbine, I don't expect it to be higher than AR1. I think the only carbine that is going to be AR2 is the Laser, and it makes up for that by it's low minimum damage. There should always be room for improvement. As stated in the Pistoleer Designer response, we might end up seeing weapons that are better than the one's we have right now and require higher skill level to use. Well... You can always hope.


EtherTap
Wed Aug 13, 2003 5:34 pm
#5

From what I understand, todays patch fixed the multiple parts bug, and we should see the results of new weapons in a day or so. I personally think DXR6s are gonna rock now.



Now with Signature!
Kaellok
Thu Aug 14, 2003 5:17 am
#6

just throwing in my .00002 creds (currently valued at 10000k on the self-promoted black market); the elite carbine should either be elite or get a different name. elite to me implies something neat, special, cool, or really nifty. high min damage is really nice, but you can get the same approx weapon range with the dxr6 that does acid damage (going based on posts in this forum for ranges...have only seen 3 elite carbines and 0 dxr6's...got my eye out for one now, though). IMO, they should be switched...or the names, or something. gah, getting too tired to think what i'm typing correctly.


umm, elite = not energy, or diff name than elite. yeah, that's basically it.

-sPooT-
Thu Aug 14, 2003 5:47 am
#7

Well I certainly wouldn't make elites AR2, that would make in somehow equal to the laser. I like diversity. I'm thinking AR2 and weird damage typeand outragious HAM costs and not too high DPS. Something should be changed from it being a simple AR1 energy weapon.


Oh andIagree completelyabout the name, I personally find the name "elite" dubious for any weapon type. It's more a description of the weapon's crafted quality IMO. If it's called "elite" I would expect it to be like AR3 or some scary damage type like stun.

Sojourner
Thu Aug 14, 2003 10:18 am
#8






SOJ wrote:

I believe that the problems with these weapons are weaponsmith problems of that sort. If that is the case, and they could be made better, they they will both be very nice weapons as the Elite's minimum damage is already pretty good and so is the DXR6's. I assume it will take time, like most things, to be addressed.


As for the Elite Carbine, I don't expect it to be higher than AR1. I think the only carbine that is going to be AR2 is the Laser, and it makes up for that by it's low minimum damage. There should always be room for improvement. As stated in the Pistoleer Designer response, we might end up seeing weapons that are better than the one's we have right now and require higher skill level to use. Well... You can always hope.







Ok SOJ, how about taking it from this angle... It is apparentfrom our selection of AOE attacks thatCarbineers are supposed to be "crowd-control" so would it be out of line for a carbineer cert weapon to be specialized for this. It doesn't have to be the elite, but lets use it for an example:


Drop the min. - max. damage down to 45-80.


Increase the AR to 2 and the basewound chance to 40%.


Then give it a basespeed around 2.5


Now obiviously, this is not going to be much of a solo hunting weapon, (or any kind of hunting weapon really) it's a more like a MP-5. Now, I'm not really attatched to these particular weapon attributes, but I think at least one of our weapons should be crafted specifically for our strengths and intended role. We have a few that we can hunt with effectively already, and mostadditional carbines willlikely be PvE friendly as well. I would like to see andedicatedanti-personal carbine.




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
EtherTap
Thu Aug 14, 2003 4:51 pm
#9

as fast, LOW HAM, wepon would work well in groups, as we cold use area attacks to dizzy/blind/stun opponents. Most importantly dizzy, if it ever get fixed.



Now with Signature!
Sojourner
Fri Aug 15, 2003 8:32 am
#10






EtherTap wrote:
as fast, LOW HAM, wepon would work well in groups, as we cold use area attacks to dizzy/blind/stun opponents. Most importantly dizzy, if it ever get fixed.





Care must be taken so the HAM costs aren't too low (especially since they can be experimented now), but that's the direction I was looking in.




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
TickTock
Fri Aug 15, 2003 9:20 am
#11

Efficiency experimentation on the final product is still as worthless as before. You can experiment on efficiency on the OPTIONAL weapon components, but as a weaponsmith with7 exp points and a carbineer, the optional weapon components are still worthless.
Nagorak
Fri Aug 15, 2003 6:21 pm
#12

Elite Carbines rock now! Haven't seen a DXR6 yet, but Elites have been much improved.
Kubernetes
Sat Aug 16, 2003 11:28 am
#13

I'm loving my new dxr6 (the resources for it just popped up on Valcyn). It's 99-155, 4.0, but I'm hoping I can get the speed sliced down. AR1, acid damage, and it makes the coolest sound when fired. I was in a group last night and people were like "What the h**l is that!"



Personally, I think the Elite should be an AR2 kinetic (slug-thrower) weapon. Either that or cold damage.




Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
Page 1 of 2
Previous Next