Carbineer Archive
Thread: Suggestions for improving the elite and DX7 carbines
In his response to our first five issues Q said they would lookin tothe effectiveness of thepost laser carbines. Rather than just point out the comparision between them and the laser, I believe we should be proactive. To that end,I'm starta threadforposting and discussing implementable (i.e.not unbalancing) ideas to improve the high cert carbines.
To get the ball rolling, I think the AR of the elite carbine should be AR 2, at least (and if it is raised to AR 3 it should be our only carbine with an AR that high). This one change would boost the effective damage in every situation and make it comparable to the laser's.
So what's YOUR idea?
EtherTap wrote:
they should fix the multiple factory parts bug before they try to change weapons.
They could probably do both at the same time, provided there are different teams for weapons balance and crafting.![]()
By the way, if you aren't posting because I called the DXR6 the DX7.... I posted quickly before lunch, I throw myself on the (dubious) mercies of the carbineer forum. At least I'm trying to do something constructive rather than post kurt, apathetic messages.
I believe that the problems with these weapons are weaponsmith problems of that sort. If that is the case, and they could be made better, they they will both be very nice weapons as the Elite's minimum damage is already pretty good and so is the DXR6's. I assume it will take time, like most things, to be addressed.
As for the Elite Carbine, I don't expect it to be higher than AR1. I think the only carbine that is going to be AR2 is the Laser, and it makes up for that by it's low minimum damage. There should always be room for improvement. As stated in the Pistoleer Designer response, we might end up seeing weapons that are better than the one's we have right now and require higher skill level to use. Well... You can always hope.
just throwing in my .00002 creds (currently valued at 10000k on the self-promoted black market); the elite carbine should either be elite or get a different name. elite to me implies something neat, special, cool, or really nifty. high min damage is really nice, but you can get the same approx weapon range with the dxr6 that does acid damage (going based on posts in this forum for ranges...have only seen 3 elite carbines and 0 dxr6's...got my eye out for one now, though). IMO, they should be switched...or the names, or something. gah, getting too tired to think what i'm typing correctly.
umm, elite = not energy, or diff name than elite. yeah, that's basically it.
Well I certainly wouldn't make elites AR2, that would make in somehow equal to the laser. I like diversity. I'm thinking AR2 and weird damage typeand outragious HAM costs and not too high DPS. Something should be changed from it being a simple AR1 energy weapon.
Oh andIagree completelyabout the name, I personally find the name "elite" dubious for any weapon type. It's more a description of the weapon's crafted quality IMO. If it's called "elite" I would expect it to be like AR3 or some scary damage type like stun.
SOJ wrote:
I believe that the problems with these weapons are weaponsmith problems of that sort. If that is the case, and they could be made better, they they will both be very nice weapons as the Elite's minimum damage is already pretty good and so is the DXR6's. I assume it will take time, like most things, to be addressed.
As for the Elite Carbine, I don't expect it to be higher than AR1. I think the only carbine that is going to be AR2 is the Laser, and it makes up for that by it's low minimum damage. There should always be room for improvement. As stated in the Pistoleer Designer response, we might end up seeing weapons that are better than the one's we have right now and require higher skill level to use. Well... You can always hope.
Ok SOJ, how about taking it from this angle... It is apparentfrom our selection of AOE attacks thatCarbineers are supposed to be "crowd-control" so would it be out of line for a carbineer cert weapon to be specialized for this. It doesn't have to be the elite, but lets use it for an example:
Drop the min. - max. damage down to 45-80.
Increase the AR to 2 and the basewound chance to 40%.
Then give it a basespeed around 2.5
Now obiviously, this is not going to be much of a solo hunting weapon, (or any kind of hunting weapon really) it's a more like a MP-5. Now, I'm not really attatched to these particular weapon attributes, but I think at least one of our weapons should be crafted specifically for our strengths and intended role. We have a few that we can hunt with effectively already, and mostadditional carbines willlikely be PvE friendly as well. I would like to see andedicatedanti-personal carbine.
EtherTap wrote:
as fast, LOW HAM, wepon would work well in groups, as we cold use area attacks to dizzy/blind/stun opponents. Most importantly dizzy, if it ever get fixed.
Care must be taken so the HAM costs aren't too low (especially since they can be experimented now), but that's the direction I was looking in.
I'm loving my new dxr6 (the resources for it just popped up on Valcyn). It's 99-155, 4.0, but I'm hoping I can get the speed sliced down. AR1, acid damage, and it makes the coolest sound when fired. I was in a group last night and people were like "What the h**l is that!"
Personally, I think the Elite should be an AR2 kinetic (slug-thrower) weapon. Either that or cold damage.