Carbineer Archive

Thread: Ok read up folks.

Sojourner
Thu Aug 14, 2003 1:08 pm
#1

This is an interesting theory, and it's likely to be partrially if not completely true. If multiple specialcombinations were intended to have a far greater effect than spamming any one special then the HAM costs would be justified. Unfortunately, not all of our specials seem to be working as intended, or at least how we think they were intended to be. Perhaps if different carbineers were to try using combinations that should be greater than the sum of their parts, we would have more proof that our bugged specials are indeed bugged. Glad you took the time to register Indalamar, this is definately food for thought.



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
sehkmahBH
Thu Aug 14, 2003 1:14 pm
#2

While your review of dizzy is correct, even when it is working does not justify 2.5x the HAM costs than pistoleers have. Every profession has certain advantages, such as mind damage, etc. Dizzy is nice and all, but when defenses are working, its not going to be a 2 shot win unless your fighting a new player.



"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
SetzerX
Thu Aug 14, 2003 1:16 pm
#3

Excellent post. I admit every point you made is logical and shows proper research. I'd love for the future fixes to follow along with your ideas...AE dizzy then AE knockdown for duration would be great!
Seph_Iroth
Thu Aug 14, 2003 1:20 pm
#4

Indalamar, you are my hero. thank you for finally making a legit defence for the carbineer.



Y || Seph || Y
Yippy! Just the thought makes me giggle like a little school girl.
I hear the horses' thunder down in the valley below,
Im waiting for the angles of Avalon, Im waiting for the eastern glow.
Indalamar
Thu Aug 14, 2003 1:24 pm
#5

Sehk , while I understand where you are coming from with the defenses being implemented and carbines not always being a 2 shot win you have to consider several points. First off pistoleer is the only one of the 3 gun lines with any real defenses in thier line and even thier Total defenses at Master Pistoleer only come out to be Stun 20, Blind 20, DIZZY 20, POSTURE 20, KD 30. Now even if we give defenses the benefit of the doubt by saying every 1 point equals 1% chance of resistsing that status effect that still leaves you with an 80% succes rate per shot so in reality it will remain basically a 2 shot victory, absolute WORST case would be 4 shot with roughly 2.2 shot being the average. Also don't forget , pistol may have very low HAM costs but at the same time a pistoleer is going to have to style his brains out to beat you where as I have shown, 80% of the time you will beat a pistoleer in the first 2 attacks. I don't know about the rest of you but I have no problem with the HAM costs or anything else for that matter when you look at where this class "should" be in terms of power. Granted atm it's not where it should be but as I've shown thats only because of bugs with the class and most of owr specials not functioning how they are supposed to.


On a

Indalamar
Thu Aug 14, 2003 1:31 pm
#6

Hehe thanks guys, sorry about that double post just above I hit tab to while typing and my work pc just wigged out and kept submitting =/.


What I was trying to say at the end of the post though was , On a side note for those of you who are unaware of the power of doctor buffs consider this. With full buffs from a master doctor , which consist of every non mind related stat , a doctor can buff your 6 other stats by up to 1200 on average and in excess of an extra 2000 on a good day with good materials. With full doctor buffs last night using any style I had the total ham cost for me to use a special attack was 7. Thats right 7 total and it was all mind, my strength and quickness were buffed so high that it didn't cost me a single point to use a style. Now roll that over in your head for a while and at the same time consider everything else I posted before. If we have the potential to 2 shot victory groups of people or mobs and could use these styles indefinately ...... well I don't really need to explain it any more then that. Please note that I haven't said 2 shot kill , because there is a difference between your assured victory and actualy killing someone. 2 attacks and you can take someone out of a fight, but thats not to say they don't have friends backin them up =)

CoachZ
Thu Aug 14, 2003 1:35 pm
#7

Actually the described dizzy effect does not work at all.



I get dizzy from 2 attacks: knockdown fire and confusion shot. I can use charge shot right after that, it doesn't matter. I have never seen an NPC fall down from recovering from any posture change.


Ever.



It doesn't happen.

sehkmahBH
Thu Aug 14, 2003 1:39 pm
#8

Well, first of all, we dont know concrete how those defensive values work i think. Im master carbineer/BH carbine 1-3 and ive tested KD on a friend in my PA whos master pistoleer and i might KD 50% against him, not 80%. Also when they adjust defenses, theres a possibility that they will not only make them work but also change how effective they are so theres still alot of questions up in the air.


Second, if we have learned anything by now in our dealing with SOE, its that they will not allow some massive advantage to a pvp professionin the intrest of balance, nor should they. If dizzy really will work like this once fixed and with KD being nerfed to hell with its HAM costs and 0 duration, then dizzy will be even better than KD in pvp. As you say, *land* 1 dizzy, *land* 1 KD and the game is over. From what ive seen in game and of the other professions combat skills, thats not something pistoleers and riflemen can compete with and thus would get adjusted(right or wrong).


Finally, you are focusing on purely the pvp aspect of this and none of the pve aspect. If anyone fights night sisters on dath or any other fun things like that then you know first hand that even now that im maxed out, i can fire 5 KD at them and not have the effect land once. This also holds true for other special effects such as dizzy, blind, etc. Bleeds seem to always hit no matter what(maybe a bug).


While the advantage your speaking of certainly does hold true in pvp, I would like to think that carbines are also useful for pve..........and currently with mobs with 10k HAM or much higher plus AR1+, a weapon that after 6-7 specials leaves you at 25% HAM is not a fun, or effective weapon to use in pve hunts, etc.


I appreciate pvp(hell, i had my own pvp guild in UO), but one without the other still amounts to nothing.




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
mcf4ever
Thu Aug 14, 2003 1:39 pm
#9

Funny thing is it happened to me today... I was soloing remmers on Endor and they aggo'ed on me. After being hit with a dizzy and then a posture change, I attempted to back up and fell flat on my back. At first I was in disbelief because I thought I had been incapped, but I wasn't and had to read the combat spam to find out what happened (after the fight, of course).



Novice Carbineer/Novice Squad Leader/All around good guy!

Indalamar
Thu Aug 14, 2003 1:40 pm
#10

That's another thing that falls in lines with "bugs with the game" and not design flaws though. What I'm gettin at is yes carbineer has some problems but as I was saying, they aren't design flaws with carbineers. As I explained carbineers in "theory" should be the most powerful combat line in the game. Unfortunately due to Numerous bugs within the game we aren't But there is a silver lining to every cloud because if they get all these bugs fixed that will but us on top of the heap for a change. I know for a fact that dizzy works on ME when the mobs use it, I can think of Many times that I have been dizzied then posture changed by a mob and was unable to stand until the dizzy effects ran thier duration. Being a Master Doc you really remember those times since when I'm on the ground for 30 seconds you definately notice hehe.
sehkmahBH
Thu Aug 14, 2003 1:42 pm
#11

A note on Doctor buffs. There is no profession that by design is intended to require doctor buffs to be able to use their special moves in a reasonable manner in pve/pvp combat. Pistoleers have never needed them to be able to hunt effectively, nor rifle.......I will not accept that carbineer is supposed to have them to be effective.


Please do not take this as any kind of flame, im speaking in general and not to you.




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
Mule
Thu Aug 14, 2003 1:47 pm
#12

It's happened to me, but...it was from a mob, not another player. Dizzy can work. Our attacks are bugged. Unless that's all you meant, in which case...I'll shut up now.



(Retired)
I hope that someday we will be able to put away our fears and prejudices and just laugh at people.
- Jack Handey
sehkmahBH
Thu Aug 14, 2003 1:47 pm
#13

Well I dont think the HAM costs are bugs. If you go to swgcenter.com you can see the special move multipliers for each special and compare. Our specials are sick compared to pistoleer, or even rifleman. I think this is a serious design issue that was overlooked in beta and never properly addressed.


Your right on the dizzy effect thing against us. Ive always seen it work as advertised against me. Our effects working on mobs correctly is a whole other story. I dont think theres any real problem preventing mobs from killing us in game, they seem to be just as lethal as advertised




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
Page 1 of 4
Previous Next