Carbineer Archive
Thread: Carbine Speed
How much does each + 5 or + 10 carbine speed take off of the weapon speed, percent or another,
Example: you have a 3.3 speed ee3 and you have the second block of the carbine assault tatics so you get +20 to carbine speed,oh much willthe speedof the carbine be?
Thanks, sorry if thisdoesn't make sense i am in a rush got to go towork.
The way thespeed works now isbugged pretty bad. Seems to work ok till +60-75 or so, but after that you'll shoot every second with anything when you get over that certain point.. which is around +80-90 or something. The same goes with pistols and rifles too. Speed seems pretty much capped at 1.0, also tested this with someone with bounty pistol and pistoleer mastered, 1.8 speed pistol, 1.0 firing speed. Some people swear they see pistols shoot 3 times a second, but that's just their imagination unless the combat tab lies.
Now, how the speed is SUPPOSED to work, I'm not sure.. But the -0.1 weaponspeed per 10 speed mod seems unlikely, cause that'd screw over the higher delay higher damage weapons, so it's probably a percentage off the weapon delay
+10 speed = 10% faster reload
Check this forum for a post by me about the subject (What +10 speed means.)
You can also check the pistoleer forums and see that their coorespondent did similar experiments and found the same thing.
And yes...this means you get exponential increases in damage as speed increases...
Untouchable...
Thats a graphics issue. Turn on the combat window and you will see more numbers appearing than the number of shots. I see this all the time with my DH17 and I not anywhere near +100.