Carbineer Archive

Thread: Future Combat Medic looking into Carbines

Juune
Sun Jul 27, 2003 6:41 pm
#1

Hi, I was going to go the route of Combat Medic and according to allakhazam.com character builder I have enough skillpoints leftover to fully claim one tree of Carbineer (Why is it Carabineer in the forum title btw?). I am considering Assault Tactics because the Carbine Speed and Scatter shot looks like it will meld with the combat medic role.


Is this a solid plan?

Juune
Mon Jul 28, 2003 9:09 am
#2

Hm...starting to really like my laser carbine. Anyway. Ooops, was that a shameless bump?
Volatris
Mon Jul 28, 2003 9:17 am
#3

I think the question at hand is: "what do you want to be able to do?"


Dish out big damage? Do area-effect attacks? Knockdowns? Bleeds? Stuns/dizzy? Health pool? Action pool?


While Carbine HAM costs are indeed bugged, they will probably never be as low as a pistol's (rightly so), so keep that in mind to balance out with your CMing. While you can heal yourself nicely, its still something to remember.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
lorildeh
Mon Jul 28, 2003 9:25 am
#4

just curious... which carbine attacks are the knockdowns?



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Volatris
Mon Jul 28, 2003 9:48 am
#5

ChargeShot1 and ChargeShot2.



____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Volatris
Mon Jul 28, 2003 9:49 am
#6

And, SuppressionFire2 should be an improved posture-down attack, but of course, it does nothing at this time.



____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
JoramHH
Mon Jul 28, 2003 10:11 am
#7

Juune, you are taking (or considering) the same route I am taking. I wanted to be a support character who could also do some combat. I didn't want to be the "tank" nor the guy who is just running around healing people only. I wanted to be able to heal, and basicly suppress. I figure the Carabineer/Combat Medic is the perfect combo for me. However, I haven't made it far enough in those careers to tell you if it's a great idea or not! So far so good however.
Volatris
Mon Jul 28, 2003 1:01 pm
#8

The ScatterShot/Wildshot tree is probably want you want....


... unless you want to save up a huge amount of Combat XP and go up the FullAutoArea/ChargeShot tree.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Kaishi
Mon Jul 28, 2003 1:30 pm
#9

I would say, go up the assualt tatics tree, That ranged knockdown will be a great way to assist. Of course we are talking about a HUGE amount of combat xp. It will take you the same amount of time to get that 1 tree as it would to make master carbineer. But, I think that tree gives you the most bang for your buck.
R3dj4ck
Mon Jul 28, 2003 2:11 pm
#10

Hi all,



Saw this thread and thought I'd throw my 2 creds in. Novice Carbineer/Master medic here also working my way to combat medic. I've been having a blast with the combo. Really can't say enough good things about the match so far. I kind of consider myself a combo healer & crowd controller.



Usually let the riflemen initiate combat, then throw insomeactionshots or actionshot2's (gotta love that aoe)to stop any advances. When in the thick of things I find myself ignoring the mobs for the most part and concentrating on the group lists HAMs. Then going /assist and auto attack to keep up with the heals. Unless the main tank gets dizzy/blinded/stunned then I fire off a warning shot, peace and heal, then let the mobs have it in the back with legshots or fullautos as they run.



Kind of makes me feel like a combat medic from WWII movies .

Juune
Mon Jul 28, 2003 6:42 pm
#11

Sounds good. I think I'll go up the scattershot tree for now, and since I won't be spending any combat xp I can decide later whether or not to go for knockdown.
Juune
Tue Jul 29, 2003 12:36 am
#12

Okay, it's just one tree. I'm not going for the big damage, or the area effect. I'm looking to do effective assists, so knockdowns or any other type of assisted damage.


Assisting damage to either health or mind (I think I'm the only Carbine User in my regular group) would be useful as well.

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