Carbineer Archive
Thread: Deciding on a Ranged Weapon Template Your thoughts?
I am currently working my way up the Marksman tree, and I am trying to decide which weapon type will suit my playstyle. I am NOT interested in debating which is superior.
I am currently looking into either a pistol/smuggler combo, a bounty hunter, or a carbineer/something.
I have a strong interest in PvP, but believe its futile to think that its a 1 on 1 game.... I prefer well coordinated groups for PvP. I also would like something that is non-combat related, to give me something to do on the side.
Smuggler - Has several non-combat skills, as well as some special moves... combined with Pistoleer, I am wondering how well he would do in a PvP situation. And what type would he excel at. Will range be a big problem? Will I worry about melee? Is TKA a good addition to this template.... I can master all three as long as I only take the first ranged support skill. But would an action attack class and a pistoleer be worthwhile? Would it be useful to just take TKA for its defense bonuses?
BH - My questions regarding this class have nothing to do with the BH tree. I am wondering if the scout tree provides a worthwhile sense of non-combat. Is harvesting worthwhile, perhaps if I take ranger to max that out? Will harvested items from creatures be in-demand as a supplement to my BH skills?
Carbineer - This weapons sounds like a solid PvP supression weapon, which would go well in a group. I am not sure what to couple with this though, to give me some useful side-talents.
I am trying to think about the big picture here, not about whos special attack is over-powered, or why this or that is better currently. I want to know waht types of role each of these will have in the long run, especially with regard to PvP...
Your thougths welcome... but again, I am not looking to debate the state of the game, nor the individual differnces.
In groups, as a carbineer I think your really going to be a support character. IF they leave HAM costs so high. This is an excellent weapon choice. I truly think they should raise the HAM costs of all the other weapon types, instead of lowering the Carbines.
This way, special moves would be something more than just holding down whichever one you choose to use.