Carbineer Archive

Thread: Damage / Kill rate analysis?

discobolus
Sat Jul 05, 2003 8:14 pm
#1

Looking for the best way to use Carbines vs blue and white con mobs.


I have been going prone then using Overcharge then:


If it hits the Health I just spam Overcharge


If it hits the Action then I spam Legshot 2


I could try starting with Full Auto Single but it really drains HAM it seems. Even Legshot drains it hard. Overcharge doesn't seem to drain as much.





Obedago - Bloodfin - Smuggler - Pistoleer
Slicing with experimented tools
Volatris
Sat Jul 05, 2003 8:22 pm
#2

At Carbine Specialist, I start with Actionshot1, the a bunch of Legshot2s.


OverchargeShot damages your weapon, so I don't use it.


Actionshot1 also seems to stop enemies in their tracks for a round, so use that against anyone getting too close.


FullAuto isn't worth your time when you are solo or with other action-pool targeters, since it targets a pool randomly each shot, and uses a lot of HAM.


BurstShot in Carbineer is very worthwhile towards providing what FullAuto does with much less HAM cost...




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Moljoller
Sat Jul 05, 2003 11:39 pm
#3

Whew, thanks Vol, glad to hear they didn't remove the Posture down attack from Actionshot. Now my plans are perfect



-----------------------------------------------------------------------------------
Aigan

Page 1 of 1
Previous Next