Carbineer Archive
Thread: max stats?
What are the best stats for a DH17 snubnose, if made by a really good weapon smith?
I can make a 98% experimentational Damage CDEF Carbine. I found the right materials to use for sure:
31-64 3.2 speed
Sorry I don't have the HAM stats on me atm, but they are low. 11/34/11 or something like that i think.
What is cool about this gun is that when I go prone at 35m from my prey the gun is so fast that basically a constant stream of red bolts are flyin' out of it. Toobad each bolt that flies in the shooting animation isn't a *live* damage dealer. That would be neat.Once I start shooting,the enemies i fight have very little in the way of an action line before they even find me, let alone actually get to me. As soon as I know they are on their way, i kneel andby thenare close enough where I get the shorter one-shot animation, which makes them drop right at my feet with a final blast. I can then harvest, go prone, target another, and do it again. Obviously humanoid prey react a little differently but I can't really skin them to make anything with, I ain't no Hannibal Lecter.
Lets see if I can remember correctly...
I currenly own an Enott E11 Carbine...stats (off the top of my head) are:
30-94dmg,
Ideal Range: 35
Max Range: 65
Range Modifiers: 20/0/-80 (not too sure about this one)
HAM Costs: 33/30/18
Speed: 3.6
I love it.
DiMarzio, Bloodfin