Carbineer Archive
Thread: What Changes Should be Made to Carbine users and their Classes?
Page 1 of 1
AssassinRei
Fri Jul 11, 2003 1:31 pm
#3
oops
Well place and put your ideas here and your imput on what they should do to improve (not nerf other items) for carbine users.
1. They need to fix the HAM on the Carbines over the CDEF and other carbines.
2. They need to improve the Defense Bonuses or improve the attack bonuses for each "box" on the skill tree.
3. They need to give more improvements to the carbines, their damage, reload, AND DPS.
These are the main 3 i can think of atm, place your imput here too. and maybe they should slightly bring the pistols down the code. sheesh i see pistols doing more damage then a Dh17 and that are 2 seconds faster then any carbine.
Well place and put your ideas here and your imput on what they should do to improve (not nerf other items) for carbine users.
1. They need to fix the HAM on the Carbines over the CDEF and other carbines.
2. They need to improve the Defense Bonuses or improve the attack bonuses for each "box" on the skill tree.
3. They need to give more improvements to the carbines, their damage, reload, AND DPS.
These are the main 3 i can think of atm, place your imput here too. and maybe they should slightly bring the pistols down the code. sheesh i see pistols doing more damage then a Dh17 and that are 2 seconds faster then any carbine.
Volatris
Fri Jul 11, 2003 1:34 pm
#5
For anyone complaining about damage, get up a bit higher into Carbineer...
With BurstShot1 you can do a good bit more damage than FullAuto2 and at less HAM cost than LegShot2.
With my Laser Carbine, I was hitting for nearly 2000 points of damage last night. Once the HAM costs on those weapons are fixed so that we can use LegShot2/BurstShort1 often with a non-CDEF, we should be quite a force.
AssassinRei
Fri Jul 11, 2003 1:52 pm
#6
hmmm Should i get the weapon range support skills (far right on marksman) if im going to become a carbineer?
Page 1 of 1