Carbineer Archive

Thread: For those that think the laser is best in all situations

Kaelle_DB
Mon Aug 11, 2003 5:22 pm
#1

Finally found a perfect example.


http://pic5.picturetrail.com/VOL85/1294870/2460820/31505242.jpg




_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
PlaguedLeper
Mon Aug 11, 2003 5:30 pm
#2

Does your post have a point? Any point at all? Does it have some kind of secret meaning? **edit** DOES THIS HAVE TO DO W/ LASERS NOT BEING BEST IN ALL SITUATIONS?!



Bullet-Proof Tony
Mayor of Mos Entooine
Mayor of Mos Entooine Dunes
Mayor of Mos Entooine Foothills
Museum Curator of Mos Entooine
Gordis
Mon Aug 11, 2003 6:26 pm
#3

I'm a little confused, too - although whatever it was did have 60% cold resist and AR 2. What's the answer - I give up!



----------------
Gordis Greyman, Chef/Carbineer/Scout
Talusian Frontier Guild
Kettemoor Galaxy
Kaffis
Mon Aug 11, 2003 6:26 pm
#4

Plagued, you'll notice that the AR is 2, so the laser carbine gains no bonus due to AR -- it does listed damage. But then, it's also 15% energy resist, so it does 85% of its listed damage to the target. However, it's vulnerable to acid, so a DXR6 would do 100% (bypassing AR due to vulnerability) of its listed damage.



However, I would contend that the laser still has an average damage that is (even without the AR) right up there with the other stuff or even higher. It'd take an AR3 with heat/acid vulnerability for me to consider it truly "worse."

PlaguedLeper
Mon Aug 11, 2003 6:37 pm
#5

HUH? a DXR6 has AR of 1; therefore, the DXR6 would do 50% damage. SHEESH



Bullet-Proof Tony
Mayor of Mos Entooine
Mayor of Mos Entooine Dunes
Mayor of Mos Entooine Foothills
Museum Curator of Mos Entooine
Umbrae
Mon Aug 11, 2003 6:37 pm
#6

correct me if I am wrong but actualy the laser would still be better in this case.


The creature is AR2 + 15% energy. so a laser carbine would do 85% max damage.


Thier is no acid vonerability, and no special protection, so an AR2 acide based gun would do 100%, but as the DRX6 is AR1, it will only do 50% of its damage.



85% > 50%

PlaguedLeper
Mon Aug 11, 2003 6:38 pm
#7

maybe it's just me, but in my experimentation, the AR will always be the same despite all "vulnerabilities" or "effectiveness"



Bullet-Proof Tony
Mayor of Mos Entooine
Mayor of Mos Entooine Dunes
Mayor of Mos Entooine Foothills
Museum Curator of Mos Entooine
Kaffis
Mon Aug 11, 2003 9:09 pm
#8

I'll direct you guys to the Armor FAQ: http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Armor%20Fundamentals







Vulnerability denotes Damage Types in which the armor offers no protection whatsoever. Our bone armor has quite a few of these: Kinetic, Blast, Stun, Heat, Cold, and Acid. Whenever the armor is hit by one of these Damage Types, all of the damage goes through. The target wearing this armor would also have an Armor Rating of None against any of these Vulnerabilities.







Now, take a second look at the linked shot. This mob does indeed have a vulnerability to acid.


Thus, to put it as elegantly as PlaguedLeper, it's 85% (laser) vs. 100% (DXR6). Now, if your laser DXR6's listed dps ( (min+max)/(2*spd) ) is less than 85% of your laser's listed dps, laser still wins. But I think DXR6 and EE3 are close enough that they would probably edge out the laser by a small margin. The difference would be even more pronounced on an AR3 with acid/heat vulnerability.

PlaguedLeper
Mon Aug 11, 2003 9:25 pm
#9

Hmmm i'll hafta do some field testing tomorrow... can't believe i missed that part of the armor FAQ o_O



Bullet-Proof Tony
Mayor of Mos Entooine
Mayor of Mos Entooine Dunes
Mayor of Mos Entooine Foothills
Museum Curator of Mos Entooine
Kaelle_DB
Mon Aug 11, 2003 9:27 pm
#10

Since it has an armor rating of none vs acid, I'd say that the DXR6 would not only do full damage, but get an AR1 bonus over AR0. Unfortunately there is no titanium aluminum on intrepid so I was unable to test this.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
Kaelle_DB
Mon Aug 11, 2003 9:35 pm
#11

So 85% for the laser vs 125% for the DXR6.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
Umbrae
Mon Aug 11, 2003 10:17 pm
#12

Your right, I thought thier would be a % next to the vunerabilty, bah, idot thingking thier.



But the DXR6 would not get a bonus so


laser = 85% DXR6= 100%

Kaelle_DB
Mon Aug 11, 2003 10:25 pm
#13

According to the guide it gets a bonus.



"Our bone gloves are struck by the power hammer for 200 base points of damage. The power hammer does blast damage which is a Vulnerability. As a result, the bone gloves offer no protection. Armor Rating of None vs. Armor Piercing of Medium results in 25% more damage (200 x 1.25 = 250) and then another 25% more damage (250 x 1.25 = 312). All of the damage goes through doing reducing the armor's current Condition by 312 to 8410."




_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
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