Carbineer Archive
Thread: Action Shot 2... is kind of overpowered for PvE
I hate to say it since Carbineers don't get much (esp. passive bonuses) compared to Pistoleers and Rifleman, butI'm pretty sure it's not suppossed to be doing what it does.
Intended use: I think it's suppossed to dono damage yet put on a severe action bleed in a cone.
Actual use: Shoot one mob and it does no damage, bleeds it, and make it posture down. Shoot multiple mobs... and it bleeds 1 of them, postures down everything it hits, and does immense damage to the rest in the cone that didn't get the bleed.
Take a scyk battle for example. Using Legshot 3 spam (ok, well 2 I guess) a modest Carbine can let you kill 3 of them aggroed on you, but 4 or more and you are probably dead alone. Using Action Shot 2 spam you can kill almost inumerable scyks in your cone as they can't reach you (posture down - not supposed to happen?), the shot heavily damages whoever it doesn't bleed (not supposed to happen?), and whoever does bleed will die from the bleed. You could have 8 scyks down in 2-3 shots without having any damage but the special shot HAM cost. I don't think it's working right, but I'm not complaining ![]()
No, if it worked like he said he thinks it should (AE, no posture down) you wouldnt be able to do that. But seriously though, anything thats AE and pretty much a guaranteed "root" on a mob for several rounds when it hits is too exploitable already. And this one actually does decent damage to everything while at it..
The skill description doesnt talk anything about a posture change or an ae, actually it talks about "a target" if I recall right..
I'm not sure if it's the result of some unintended AoE bug, or something else, but whe I use Actionshot 2, a lot of times what will happen is my selected target will be hit for damage, and something else near it will be hit for bleed, but neither will posture down. This is especially frustrating when I'm attacking something that I can only barely solo as is (currently, Faambas). Come to think of it, I don't believe that any of my AoE's work right. Legshot 3 is supposed to be AoE but appears to have a single target.
You are right with the effects and it is a little over powered, it has been my bread and butter AS1 and AS2 have gotme where I am. I am using a sliced E11 that has a 3.1 speed andmy damage output is pretty normal. Istarted hunting Humbabas (Corellia) for the scout XP and Carbine XP combined (I also just hit Creature Handler). I was running a macro of Leg Shot 2, Action Shot 1, Legshot 2 repeatedly to kill the Humbabas, which with my E11 takes a while. I would also throw in Action Shot 2(when I finally got it)when I pulled it away from the herd. The Action Shot 1 bleeds were steadily 200-250 in the combat tab and Action Shot 2 usually between 350-450. With the bleeds and posture change I almost never get hit and can keep myself at optimum range from my target. Using this tactic anytime I came across a herd I shot up both the Carbine Tree of Marksman and Explore and Hunting trees of Scout. 900+ weapon XP and 200+ Scout XP per kill and a ton of bone and hide to boot. The only drawback was the time it took to kill a Humbaba but the XP boost was worth it. AS1 and AS2, combined with Leg shots are by far the best way to solo up the tree, that I have found for the young and wannabe carbineers. Also a great crowd control when grouped. I prefer a less damage but higher cyclic rate carbine because the quicker refire rate allows you to get another AS off if the first one fails in posture change. And with AS2 even if you are incapped, the MOB usually drops before you get back up.
** On a side note for those who want to try this** While doing this little ROOT N NUKE bonanza, watch your HAM and bring plenty of Stimpacks. I also discovered that, on Corellia, the only thing that wanted to kill Humbabas more than I did was Carrion Spats. I happened to "fall back" to a nest while taking on a MOB from a herd of Humbabas. The Spats all aggro'd on the Humbaba and it aggro'd back on them, ignoring me in the process. I was free to unload, unmolested. This gave about 500-600 Weapon XP per kill and same Scout XP but a lot faster (at least 3 if not 4 times as fast). As the Spats start taking damage keep an eye on them. Before pulling the next MOB drop any Spats that are below a third of their health pool with a few full auto shots and harvest them too ( do not pass up any "FREE" XP if at all possible). Recently I have also tossed in my Bageraset pet to attack from range to add to my Creature Handler XP too.
The whole key to this technique is Action Shot 1 (and more importantly 2 when you get it) the Posture change (Root) gives you the mobility to stay at an effective range and bleed out any enemies that you wish. Throw in warning shot as well when needed and you can pretty much hunt untouched. It may be overpowered or bugged to our advantage but it definately has its uses. AS2's major drawback is its ability to hit multiple targets (including lairs) which will kill you quicker than saving you, if your gun is a HAM eater or you are unprepared.
Dustin, in my experiences I have had the opposite effect. When I use AS2 and it "does" hit multiple targets all targets posture change except ocassionally the one that I hit doesn't. If you watch the graphic of the actual weapons "beams", when the AOE does take effect, sometimes it actually goes to a creature that is not your target. This seems to be the primary target for the attack. In that case that may be the MOB that doesn't stat change.
Another possibility is you are firing too close to a lair. If AS2 hits your tageted MOB and a lair, any MOBS that you didn't hit, will aggro if your AS2 also hit the lair. I always have my combat tab open in a separate chat window to watch what is going on. It will tell you there if you tagged a lair.