Carbineer Archive

Thread: Carbineer Imbalances

Zentil27
Tue Aug 12, 2003 4:13 pm
#1

I posted this on SWG Discussion before I realized we had a Carbineer board. =] Anyways, hereare my opinions on Carbineer.


Hi, I've just recently advanced to Master Carbineer. Unfortunately, I've noticed that a Master Carbineer is very futile in comparison to a Master Rifleman and Pistoleer.The Master Carbineer is supposed to be the staple of any major firefight. Unfortunately, the Carbineer gets hardly any defense mods and inadequate bonuses in other areas in comparison to the Pistoleer and Rifleman.


First of all, a Master Carbineer gets a measly +5 ranged defense and +15 vs knockdown/intimidate. The Carbineer also gets +20 counterattack at Master but this does nothing but counter an attacker, which is worthless if the carbineer can't survive that initial attack.


Now the Master Rifleman gets +23 ranged defense/+20 melee defense and +30 block. The Rifleman is supposed to be more vunerable at melee ranges yet he can withstand much more than a carbineer. Furthermore, the Rifleman gets Defense +30 vs posture/+10 to stun/blind/dizzy.


The Pistoleer also gets +13 melee defense, +5 ranged, +30 dodge and +20 defense vs Stun/Blind/Dizzy/Posture and +30 vs knockdown.


In terms of attack modifiers, the Carbineer is also lacking. The Master Carbineer gets +30 speed to where a Master Rifleman gets +60 and the already quick Pistoleer gets +49. With those mods to speed, a rifleman can dish out some crazy damage with good speeds and a pistoleer can shoot a blaze with an already fast gun, leaving the Carbineer with an average speedand average damages.


I've seen pistols with damages close to those of the Carbineer weapons. Even worse is the rifleman with insane damages. I can't imagine when the T21 comes out and a Rifleman is shooting it with their +60 speed modifers. The one benefit to a Carbineer is the accuracy bonuses while moving, which are +30, but then I saw that a Pistoleer also gets +30 and +15 while standing, to top it off. If you look at the differences between these profession trees, you'll see how much the Carbineer is really lacking. We just can't compete with no dodge or block and VERY little defense modifiers.


Anyways, let me know what you guys think. These are just some thoughts of mine as I've progressed through the game, thanks.

EtherTap
Tue Aug 12, 2003 4:56 pm
#2

well, I agree that carbineers have some problems, however to say we are futile is going a little far. I agree (as everyone does) that we need more defense and KD resists, not to mention HAM costs. However there are a few thing I want to point out. Riflemen get resists to posture change UP, not posture change DOWN (why these are seperated are beyond me) I supppose this is so they cant get drawn out of cover easily. Riflemen with +60 speed (added to 40 from marksman, 45 if master) will give them a +100 bonus. that will halve (according to speculation on how speed works) the time on their T21s from 9.3 seconds to 4.7, so they arent exactly fast, they also get long time multipliers on their moves, so even though they can get 1k hits, they have to wait 7 or 8 seconds to fire again.(In comparison a 4.3 speed laser will fire at at 3ish seconds with our +70) In terms of weapons, three of our are currently gated by a bug that prevents multiple power handler from stacking. Right now they have no effects at all. So, the EE3 (3handlers), Elite (4 handlers), and DXR6 (5 handlers) are certainly nowhere near their intended power, ASSUMING the bug affects weapons as weaponsmiths think they do. Out damage will go through the roof once this is fixed. We are more of a support class as well, since we have the ability to give multiple stat effects to multiple targets, and once our skills get fixeda bit, we should have a AOE knockdown. So whil you may see pistoleers firing like a hose, and Riflemen doing 1ks, jsut remember that we will be a LOT better off in 2 months, when they have some more issues worked out.



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swanner
Wed Aug 13, 2003 2:10 am
#3

i am a novice carbiner i just got it like 2 day ago and yes we get totaly Fed up by our selves but i am also a fairly good medic so while i am running around i get the bounas + i can heal the others in my group so we all live so if they would just fix the carbiner class it would just be a matter of finding the right mix of ppl and skills
EtherTap
Wed Aug 13, 2003 5:06 am
#4

please forcive my mistate, i accidentally added 20 to carbineer and rifleman accuracy.



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