Carbineer Archive

Thread: Aera effect Knockdown ?

Choup
Wed Aug 13, 2003 6:53 am
#1

Hail,



Can someone tell me which skill is supposed to be (will be) the aera effect knockdown ?


Thanks !

Alaxias
Wed Aug 13, 2003 7:26 am
#2

area knockdown? Never heard of that... Would be too powerfull I think.
MycroftTHan
Wed Aug 13, 2003 7:44 am
#3

chargeshot 2


skillbox 4 on the combat tree and thus the hardest to obtain.

PlaguedLeper
Wed Aug 13, 2003 8:55 pm
#4

It's broken as of now, and the patch didn't mention anything about its fix. Still no idea if they're even aware that it is broken.



Bullet-Proof Tony
Mayor of Mos Entooine
Mayor of Mos Entooine Dunes
Mayor of Mos Entooine Foothills
Museum Curator of Mos Entooine
Karikaru
Wed Aug 13, 2003 9:42 pm
#5

lol, ya area knock down would own in pvp, normal knockdown already owns in pvp...it really sucks too when its like


KD KD KD KD KD KD KD Incap Deathblow



what can you do against that? nothing! its crazy! today there were some MAJOR faction skirmishes in bestine on my server, i lead a team for 10 or so into the starport to wait for the rebels who are getting off the ship and are coming are way, i have everyone stop in this passage way to make sure they dont advance out into the main plaza (where the lag makes it very hard to fight) so theres like 5 of em and the just bust in and start KD'ing people! they knocked us ALL down and slew a bunch, and we couldnt fight back! area knockdown would be insane if it were implemented, you knockdown whole crowds of people




Test Center: Tarryn -Fencer|CH
Jaques- Tailor|Merchant|Master Artisan
Chilastra-Tarryn Hailfire -Gimped Carbineer-
Leader of the Tuskens Bane Security Force
shatterstarix
Wed Aug 13, 2003 10:48 pm
#6

taking away AE knockdown would take away the reason some of us are still playing this class. still looking forward to it, about 3 more days of combat exp to go. by the way they changed PvP so kockdown may (or may not) lessen the effects of knockdown.




JoJo (intrepid) CH/EX-Carbiner/Medic/Pistoleer (cause i HAD to)


There he goes.. one of God's own prototypes.
A high powered mutant of some kind never
even considered for mass production.
Too weird to live and too rare to die.
Defirstcut
Wed Aug 13, 2003 10:59 pm
#7

yeah ae knockdown isreally going to be nice ! yeah right, probably going to cost 400 HAM with <100 dmg like chargeshot 1 right now (when chargeshot 2 gets fixed)


lol tell me how good is that ae knockdown? you'll kill yourself doing that special

PK-SWARM
Wed Aug 13, 2003 11:00 pm
#8

Charge shot 2 doesn't work. The area effect knockdown that it details in the description hasn't worked since day 1.



____________________________________________________________
SWARM

Kaelle_DB
Wed Aug 13, 2003 11:16 pm
#9

Spamming chargeshot in PvP doesn't do much, it barely does any damage.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
shatterstarix
Wed Aug 13, 2003 11:41 pm
#10

/sigh and i told my buddy today that if charge 2 sucked i was dropping carbiner for pistol.


we duel alot, hes a pistoleer with less blocks into itthan i have, (im only 3 short of master)



SINCE THE PvPCHANGE


no armor, no knockdowns, he spams double tap and stopping shot while ive spammed action 3, crippling, scattershot2 and wildshot 2. also we both use the best weapons available on our server mine is a laser carbine and his is a scout blaster both sliced for speed, mine was 21% slice his was a 24% if i rember. i made him fight me about 10 times today at MY ideal range. needless to say he could kill me twice before i did enough damage to incap him.


i do know that laser carbine's low minimun damage played a part in this, but when he can hit me for 200+ 3 times for every 1 time i hit him... just makes me wanna smash my keyboard to bits! and the bad part is i kept looking forward to charge2 and now dont even have that.


if you cant beat em join em i guess, good luck getting the carbine fixes you deserve guys.




JoJo (intrepid) CH/EX-Carbiner/Medic/Pistoleer (cause i HAD to)


There he goes.. one of God's own prototypes.
A high powered mutant of some kind never
even considered for mass production.
Too weird to live and too rare to die.
Host3h
Thu Aug 14, 2003 2:34 am
#11

I was playing today and hit action shot 2 instead of 1, pissed off too many targets and got killed... but before that happened, every hostile in the area dropped to a knee for a few seconds as I shot. Does AS2 do a posture change attack on everything in its area now or was that just a fluke?



Yakoga Karokaba
Master Nobody
CH's had it coming. Suck it up.

Kaellok
Thu Aug 14, 2003 4:13 am
#12

as2 has been, and seems to keep, doing posture-change


since the damage has been more than halved, the ham cost increased slightly, that still makes it better than our knockdown on all melee, despite the fact that our kd costs the most of pistoleer/bh/carbineer. the tka still has it the worst, though, although their kd actually does DAMAGE.

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