Carbineer Archive
Thread: Carbine vs Pistol Imbalance
Ran some tests today. Both of us didn't wear any armor or use any other devices.
Pistoleer/Smuggler had a 2.0 speed sliced 55-230 pistol - damage in 60 seconds = 1650-6900
Master Carbineer had a Laser 4.4 speed sliced 28-280 carbine - damage in 60 seconds = 381-3891
First of all, you can tell by a little math that the pistol is about double effective as the Carbine.
So then we tried some styles. I (the Carbineer) used a bunch of my high end styles, and I would do between 200-800, hitting for 800 about 40% of the time. The Pistoleer used his high end styles, and hit for 1200-1400 w/no deviations.
Also, it was clearly evident thatthe Pistolspecials used about 1/3 the HAM that the Carbine specials did.
Finally, while I did not confirm this, it is my understanding that pistols have the same accuracy at range as Carbines/Rifles.
Not entirely scientific, but if you discount everything I said except looked at the cold, hard facts of the damage min/max, it looks as if there is a serious imbalance.
Laser Carbine is AR2, Meaning it can beat down most AR 1 creatures.
I have only met a few pistoleers that can beat me in a quickdraw duel.
BH carbine 3/Master carbineer with a +110 to speed (skill enhancer too)
and i think their range is getting nerfed.
Take into account speed mods and armor peircing. There isn't really a difference in damage output, special costs are the only real difference.
Sure if you consider raw default damage. Fortunetly, carbine specialattacks for the most part have higher damage multipliers than comparable pistol attacks and carbines are not restrained by speed caps like pistols are. A scatter pistol (AR1) has HAM costs of around 20-50-20, looks pretty close to a laser carbine to me..
Aerius:
Your only looking at the gun and unfortunaely, thats not where the problem is. The problem is in the multipliers for the special moves themselves. Go compare to swgcenter.com and then youll see the massive difference.
Aslo, carbines dont have damage mulitpliers....the have increased percentages. So against AR0 creatures we will do 50% extra damage. Against AR1(most creatures and personal body armor) we do 25% more damage than your AR1 pistol.
This doesnt account for HAM costs which are 250% of what pistoleer specials are.
Im also a believer that there should be a minimum speed cap which cant be gone past for each weapon type. No matter what your speed, i dont think it should be possible for someone to fire a laser carbine with 4.0 speed as fast as a scout blaster sliced for speed which we can ATM.