Carbineer Archive

Thread: Laser carbines the best kind?

ZeppLledo
Sun Jul 27, 2003 6:53 pm
#1

It seems like the armor penetration makes the Laser the most damaging carbine. Is this pretty much the case? I just bought an EE3 from a vendor that was selling Lasers for the same price, but the EE3 had far better HAM costs. Was this a bad choice?


Are lasers affected by the current HAM bugs?




Zepp Lledo: Master CH, Novice Carbineer, Novice Medic

Fear the Kwi! 200 HAMs of raw power at my fingertips! Feelin' lucky, punk?
asilidae
Sun Jul 27, 2003 11:13 pm
#2

Yes the AR2 ratin of the laser carbine makes it better then most other carbines. To get a better weapon you need an AR1 carbine (E11 for example) with 25% better DPS to actually do the same damage it seems. You would need a 56% (1.25*1.25) better AR0 carbine (EE3 for example) to equal a laser carbine. That pretty much means laser is overall better with the weapons i have seen.

This is based on the difference between the listed damage in the combat window and the floating numbers. But actually the damage inflicted on a target it neither of these numbers. For example i hit a Bantha for 175 listed damage with a AR0 weapon, 148 was the floating damage, but the actual impact on the Banthas HAM bars were 118 points. The bantha had 15% energy resist which gives 148.75 if you calculate 175*(1-0.15), so that seems to be in order. How the 118 shows up im not sure.
Incompetence
Mon Jul 28, 2003 10:15 pm
#3

with the exception of laser carbines that drop of jedi... they are pretty much crap.
GravaarWookieExtrodinare
Tue Jul 29, 2003 9:14 am
#4

Laser carbine might be crap on you server, Incompetence, but they are the best avail carbines atm on my server.


On Eclipse the best carbines avail are E11, EE3, and Laser Carbines.


I prefer the Laser Carbine because my biggest hit reported with it (above the mobs head, because I use scattershot2 religously and it only reports 1 dmg) has been 2717. The dmg multiplier from the AR2 is hard to beat, because your dmg output is always going to be higher than any other shot.


I'm using a sliced carbine 23-263 with 43 action HAM, 4.3 sec delay. Full autoarea1 has dmg multipliers letting me hit above 1k, usually around the 600-800 range on targets that are standing close enough together. My EE3 sliced to 180 max dmg hits nicely and fast, but just doesn't have the AR to make me happy vs. the big mobs I'm hunting. It's max dmg hit from scattershot 2 is about 1700 or so.


The best kind of carbine comes down to a simple truth: The best one you can find is the best one to use.


If you only have crappy laser carbines because of material availability, don't use them, use something that the weaponsmiths are getting great designs of. Eclipse has not seen 1 Elite carbine that I know of, and I've been watching the output of all the major weaponsmiths on the planet. The resources don't even exist for it yet, so I would say that for Eclipse, an Elite carbine is a really really really really bad choice of weaponry.


Laser carbines on Eclipse have the 2nd lowest HAM costs and the highest dmg of any available weapons. EE3s are lower Action cost but higher Health cost than other carbines, and fire faster.


-Gravaar


Mercenary/CH Eclipse

NisiDaca
Tue Jul 29, 2003 11:00 am
#5

im of the opinion that speed is king. the ee3 is faster which i like. but the laser does awesome damage whic helps too but its slow. ill just go the middle of the road with an e11.



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Aboo
Tue Jul 29, 2003 11:19 am
#6

Well, my EE3 is pretty sweet, if I'm careful. It kills me just as quick as the monsters do. I'm a medic, so my Health is only 700, compared to Action - 1000 and Mind - 1000


My EE3 cuts 43 HP's per special, which hurts, but the extra damage is worth it. I can't wait to try oura Laser Carbine, but I haven't seen one on Gorath yet.

Demize99
Fri Aug 01, 2003 5:28 am
#7

All the EE3 carbines i have seen have a 47 refire rate. Thats 1 shot every 47 seconds.... How the hell do you kill something with that? It even does less damage than my DH17, and my DH17's only weaknes is it uses more HAM per shot. And the EE3 area doesn't work??
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