Carbineer Archive

Thread: Carbine Weapon Chart

Kaffis
Fri Aug 01, 2003 2:11 pm
#1

The only stat you listed interest in that stays consistent would be the AR of the weapon. Minimum damage, maximum damage, speed, and HAM costs will all vary enormously depending on the weaponsmith, the way they experiment them, and the resources available on your server (and even beyond server availability, those that the crafter in question has access to or has found).



So, since I can't provide you any accounts that would be worthwhile to you, I'll just provide what I can that will mean anything to you: AR for the carbines.


DH17 (standard and snubnose) and EE3 are AR 0. E11, Elite, and DXR6 are AR 1. Laser Carbine is AR 2.


There's two other stats that remain constant despite variance in the factors I mentioned: ideal range (but not the modifiers), and damage type. I don't have ideal range info available to me at the moment, and constantly forget which does heat damage, perhaps Volatris can help there if you're interested. But the DXR6 does acid damage.

ChaoticJelly
Fri Aug 01, 2003 2:48 pm
#2

Theres not like an unsliced range you can expect?



Colonel Jellee - Master Lover - Wannabe PvPer
www.chaoticjelly.com
Kaffis
Fri Aug 01, 2003 6:46 pm
#3

I'm sure there's a theoretical max that you'll never see achieved on anything (with the exception of maybe CDEFs) due to multiple pertinent stats and material class requirements. But since you'll never see one perfectly built resource-wise, I would consider those stats to be meaningless. I suppose you could go out and find some completely poor materials and get close to some floors, but again, these wouldn't tell you much.



But these still wouldn't account for experimentation point distribution, for example.



Now, on a narrower scale, yeah, there's some "comparisons" you can run. You can ask around and shop around and come up with good guesses about what particular gun types have the combination of resources available to excel compared to others, but this will only be relevant for your own server, and maybe even particular planets. For instance, as a weaponsmith, I can give a customer a pretty good idea of what I can make before I make their particular weapon. But that's because I know what materials I'm using, and what my experimentation produces on average.. So I can tell them that overall, I've found I make better scouts than DL44s, by about .5 or so speed and damage within a point or two. But on another server, they may have junk for aluminum, in which case my experience means diddly.

ChaoticJelly
Fri Aug 01, 2003 6:52 pm
#4

Ok, thank you for your answer.



Colonel Jellee - Master Lover - Wannabe PvPer
www.chaoticjelly.com
Kaffis
Fri Aug 01, 2003 7:21 pm
#5

One final note, however. Volatris has a post stickied where he had a master weaponsmith make the best he could of each, so I guess you could use that as a very generic comparison base. But you'll still find on your server that your server's wepaonsmiths might be able to make an xxxx better than Volatris had of a yyyy.
ChaoticJelly
Sat Aug 02, 2003 12:42 am
#6

Is there a chart anywhere that lists each ofthe carbines with AR rating, Damage rating and HAM rating?



Thanks




Colonel Jellee - Master Lover - Wannabe PvPer
www.chaoticjelly.com
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