Carbineer Archive
Thread: Imperial E-11 Stormtrooper and Rebel Alliance Laser Carbines nerfed... many dissapointed
rebel laser carbine
7-129 damage
7.00 wound chance
50 idea range
range attack mods 10/3/-40
attack speed 5.0
special cost health 28
action 46
mind 19
jojo (intrepid)
I think thats the point, they want people to buy from weaponsmiths. That does however kind of negate the reason for having faction weapons other than the money issue with buying from a weaponsmith. Perhaps if they had special weapons that you could only get through faction points and only had certain special uses so they would not replace weaponsmith made weapons.
Another approach might be to make declared or overt rebel/imperialweaponsmiths be able to create certain weapons for other rebels/imperials that would not only costs x number of credits but also a set number of faction points.
What I meant is "as it is weaponsmiths can make better weapons than the original faction E11". The weapon was not overpowered, considering you have to be overt to use it, it most likely can't be sliced, possibly can't be repaired and costs 1500 (3000 to me) faction points which is quite a few.
Believe me, if I spent 3K faction points on a 40-80 damage carbine, I would probably be so furious that I'd cancel my account.
I'd also like to mention that the Old Imperial E11 (80 - 110, 3.3) was very good at the time in the beta. In fact, it was available right away before there were even artisans with Engineering 1. Andall it costed was a simple 90 faction points (as a bothan). Everyone bought faction weapons and not weaponsmith weapons, and therefore they were nerfed. Then, after the faction groups, they increased the costs of all faction perks, including weapons and armor.
With the upcoming patch, faction perks will be decreased. However, the weapons will most likely stay the same and be worthless.
This might be slightly off topic, but I see this as part of an overall problem of perception that the devs have about player-crafted versus faction rewarded/looted.
I wholeheartedly agree that the best stuff in the game should be player-crafted. I think the devs have become a bit over zealous about this because it has wound up as being that the only things worth touching at all are player crafted. Just because the best equipment is reserved for the player artisans, shouldn't mean that there can't be good loot, or faction rewards. From what I have seen, faction armor is at least reasonably worthwile, while still reserving the top tier armor for player crafting. I think this should apply to the weapons as well. As they stand they are total crap; the Nerfbat was swung a little too hard here.
In short, I think there should be stuff in this game that is at least semi-worthwile to obtain, that is not player made. What is the point of mobs dropping blasters that are so lame, the only thing to do is delete them? Sorry if I seemed to stray off post, but to me the issue is the same.
I think the faction perks should just be stuff with a "coolness factor". Like the stormtrooper armor..who cares how good it is, it looks cool! Faction perks should be something that distinguishes you from the rabble. You know, like the uber loot in EQ was. Like having black dye or crazy hair colors in UO was. I can guarantee stuff like this is going to become more and more important as the game ages.
I spent 1500 faction points a few days ago on the worst E11 I ever saw.
I got angry.