Carbineer Archive

Thread: Imperial E-11 Stormtrooper and Rebel Alliance Laser Carbines nerfed... many dissapointed

Irundil
Tue Jul 08, 2003 1:57 pm
#1

Is it true that they really nerfed both of these incredibly expensive (faction pt. cost) weapons? Rumor has it that the E-11 once did approx. 60-120 dmg, and now its nerfed to 40-80. Such a tragedy for such an anticipated weapon. Now what do us carbineers have to look foward to? You give us low damage high action point carbines to train on, then you take our prized faction carbines and nerf them below many pistols! Anmastercarbineer will do less damage than a n00b Intermediate pistoleer! Something has got to give. Either me or the carbines -and carbines don't pay $15.00 per month. May logic aid your decision...
SOJ
Tue Jul 08, 2003 3:16 pm
#2

Yes. They were too powerful before, though. I don't know about the Rebels, but the Imperial E11 did 80 - 110 damage, 3.3 speed. Now it's something like 40 - 80, 4.1 speed. At one point, the E11 costed something like 100 FPs. That's, of course, way too cheap for such a powerful weapon. I don't know what they are at now, but the last time I checked it was 1500 or so. I can see people grinding for faction points later, when they are powerful and have nothing else to do but PVP but I don't see people grinding for a weapon that isn't even good and it worth so much. I just see people grinding for pets and armor when they have nothing else to do.
shatterstarix
Wed Jul 09, 2003 8:37 pm
#3

rebel laser carbine


7-129 damage


7.00 wound chance


50 idea range


range attack mods 10/3/-40


attack speed 5.0


special cost health 28


action 46


mind 19



jojo (intrepid)




JoJo (intrepid) CH/EX-Carbiner/Medic/Pistoleer (cause i HAD to)


There he goes.. one of God's own prototypes.
A high powered mutant of some kind never
even considered for mass production.
Too weird to live and too rare to die.
Nagorak
Thu Jul 31, 2003 10:57 pm
#4

LOL that E11 wasn't even very good before...now it's just a PoS. The faction stuff should be good, not worthless... They need to put it back the way it was. As it is, weaponsmiths can make better.
sehkmahBH
Fri Aug 01, 2003 2:14 am
#5

I think thats the point, they want people to buy from weaponsmiths. That does however kind of negate the reason for having faction weapons other than the money issue with buying from a weaponsmith. Perhaps if they had special weapons that you could only get through faction points and only had certain special uses so they would not replace weaponsmith made weapons.


Another approach might be to make declared or overt rebel/imperialweaponsmiths be able to create certain weapons for other rebels/imperials that would not only costs x number of credits but also a set number of faction points.




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
Nagorak
Fri Aug 01, 2003 3:43 am
#6

What I meant is "as it is weaponsmiths can make better weapons than the original faction E11". The weapon was not overpowered, considering you have to be overt to use it, it most likely can't be sliced, possibly can't be repaired and costs 1500 (3000 to me) faction points which is quite a few.


Believe me, if I spent 3K faction points on a 40-80 damage carbine, I would probably be so furious that I'd cancel my account.

SOJ
Fri Aug 01, 2003 8:48 am
#7

I'd also like to mention that the Old Imperial E11 (80 - 110, 3.3) was very good at the time in the beta. In fact, it was available right away before there were even artisans with Engineering 1. Andall it costed was a simple 90 faction points (as a bothan). Everyone bought faction weapons and not weaponsmith weapons, and therefore they were nerfed. Then, after the faction groups, they increased the costs of all faction perks, including weapons and armor.


With the upcoming patch, faction perks will be decreased. However, the weapons will most likely stay the same and be worthless.

Nagorak
Fri Aug 01, 2003 9:41 am
#8

I think you should bring this up to the devs. After all, the faction armor is actually decent...why should the weapons be such utter crap? It's very disheartening.
Rishathra
Fri Aug 01, 2003 11:23 am
#9

This might be slightly off topic, but I see this as part of an overall problem of perception that the devs have about player-crafted versus faction rewarded/looted.


I wholeheartedly agree that the best stuff in the game should be player-crafted. I think the devs have become a bit over zealous about this because it has wound up as being that the only things worth touching at all are player crafted. Just because the best equipment is reserved for the player artisans, shouldn't mean that there can't be good loot, or faction rewards. From what I have seen, faction armor is at least reasonably worthwile, while still reserving the top tier armor for player crafting. I think this should apply to the weapons as well. As they stand they are total crap; the Nerfbat was swung a little too hard here.


In short, I think there should be stuff in this game that is at least semi-worthwile to obtain, that is not player made. What is the point of mobs dropping blasters that are so lame, the only thing to do is delete them? Sorry if I seemed to stray off post, but to me the issue is the same.





I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
bushjumper
Sat Aug 02, 2003 4:33 pm
#10

I think the faction perks should just be stuff with a "coolness factor". Like the stormtrooper armor..who cares how good it is, it looks cool! Faction perks should be something that distinguishes you from the rabble. You know, like the uber loot in EQ was. Like having black dye or crazy hair colors in UO was. I can guarantee stuff like this is going to become more and more important as the game ages.

Vrashk
Mon Aug 04, 2003 4:15 am
#11

I spent 1500 faction points a few days ago on the worst E11 I ever saw.


I got angry.




Ern Stechra, TK-253
Stormtrooper Corps
Imperial Garrison PA (E-IG)
---------------------------------
Koobis Tuta-Chattza
Rodian Clan Chattza Warrior and Bounty Hunter
(Out in the great beyond due to lack of character slots, will return someday!)
---------------------------------
(Mos Entha RP community, Europe-Chimaera. www.mosentha.com)
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