Carbineer Archive

Thread: HAM cost and carbines, this cant be right.

Elisk
Sat Jul 12, 2003 2:11 am
#1

I know the Ham cost is high and all, but with a E11 carbine with decent ham cost( for a carbine) I am taking -80 action for legshot 2, -107 for full single auto 1.


Is this just me or the gun?? If so, how would the *no stock needed yadda yadda* fix help this? ( if its the gun?)
Gargoyle418
Sat Jul 12, 2003 2:15 am
#2

They are bugged and they are going to be fixed. No worries.



-= Garghoul Ak'nohj Crime Lord of the Dark Star Coalition =-
(Beta 2 Tester)
Elisk
Sat Jul 12, 2003 2:28 am
#3

the e11 is bugged??
Elisk
Sat Jul 12, 2003 3:06 am
#4

OK I am seeing people post that they are taking xx damage per shot with a carbine that has much more ham cost then my e11? Why is this?

Can someone explain to me everything about this carbine ham cost problem...
Jaegen88
Sat Jul 12, 2003 1:08 pm
#5

Doesn't quickness reduce action costs? Might check if you're wearing armor, and if you dropped your QUI really low.

You can experiement on weapons to reduce action point cost. I had a tricked out CDEF that used about 60 action per special..on a pistol (!). I shopped around until I found one that had reduced specials cost.

You can heal action with simple first aid and stims.

Just some thoughts.



Jagen88
Jaegen Kel'daron - Master Gunfighter
Elisk
Sun Jul 13, 2003 12:02 pm
#6

Eh, thanks for the thoughs and all but obviously there is a bug. Quickness? I have 700 quickness!


I just want to know how the bug works, I would like to level my carbine tree, you can obviously get weapons that arent bugged, how? Is it just crafted weapons without a stock?



WHen the ham cost is 40/45/18 or something around there and you shoot and take -107 health or - 80-100 action, somethings wrong. I dont need more quickness. I have the higest quickness possible in the game at that.

byrne
Mon Jul 14, 2003 8:37 pm
#7

It's not a bug.


Different specials take different multiples of the weaponsdefaultspecials cost. Now I don't think the cost of specialsis well balanced at the moment(either does any other carbineer I've heard from) but the fact that different specials use different amounts isn't a problem in and of itself.

Elisk
Tue Jul 15, 2003 1:12 am
#8

Then why the hell does everyone else say its a bug? Taking -107 action with 700 base quickness is pathetic. Maybe its just the stocks on guns, and if it is, why does the e11 with no stock have these cost.



I dont care what it is, but basiclly who the hell would be a carbineer? I'll be using a cdef to use one special with the bh carbine line if they cannot fix this. There is no way you can tell me thatsomeone with my kinda of stats is suppose to be taking this kind of hit in action per shot. If I cant do it, then I doubt any other race can even use specials. So what is it? Is it a crafting thing? Is it a stock thing? You guys seem to know so much about this bug, yet not one person can tell me what it is. People claim they get regular non cdef carbines that work well. Where do they get these from?



Crafting experiment ham cost thing obviosuly doesnt work, and stocks are obviously at a huge ham cost, is this the only thing bugging the ham for carbines? or is it something else!?

Elisk
Tue Jul 15, 2003 1:14 am
#9

Maybe I should be clear, yes, diffrent specials do take diffrent amount of action/ham to use. Yet it shouldnt be this high!! What makes it so high? and will holocrons fix help anything!?
Cu7
Tue Jul 15, 2003 2:35 am
#10

I am sorry to say that none of you has the slightest idea how to use a carbine. I really hope the devs do not listen to you guys. I personally expect carbines to be nerfed.


Cheers,


Cut


Bounty Hunter, Gorath





Cut

Master Bounty Hunter, Gorath
Elisk
Tue Jul 15, 2003 2:40 am
#11

Lol, yeah, right. Sorry.. I can shoot 50 times with a pistol or riufle using any special, but I can shoot about 8 with a carbine? please.



What do you do, just auto attack?=/ heh. The only nerf needed to carbines arte those overpowered knockdowns. How about making the carbines, really a carbine.

Gef_Ronimo
Tue Jul 15, 2003 2:53 am
#12

For the record, with a D17 Carbine (hoping that's the right model number)


fullAuto1 pulls 212 action


legShot2 pulls 154


and actionShot1 pulls in the 150 range but I forget the number



I sure as hell hope this is a bug because if it isn't Im defecting to Pistoleer in a big hurry. As it stands now I can handle one, maybe twowhite mobs before having to camp for five minutes to get myaction pointsback. At that rate I can forget taking down lairs because by the time I get my action back up the lair has respawned all the mobs I just killed.




Gefuggin Ronimo (AoD)
Desert Dweller

"How we doing?" "Same as always" "That bad huh?"

MycroftTHan
Tue Jul 15, 2003 4:28 am
#13






Cu7 wrote:

I am sorry to say that none of you has the slightest idea how to use a carbine. I really hope the devs do not listen to you guys. I personally expect carbines to be nerfed.


Cheers,


Cut


Bounty Hunter, Gorath







than please, oh great Bounty Hunter, clue us in. I'm sure i have missed something beeing used to 3.3 Speed ~20 Special costs Carbines from Beta III
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