Carbineer Archive
Thread: Action Shot
Using this in PvE nearing the end of beta. I noticed it would hit targets I wasn't aiming at. Example: Keeping a Kimogilla pinned so it can't charge, and one stray shot would hit the other kimo near it, and argo it. Now, I was wondering if the shot still misses its target at random times?
ActionShot1 never does that...
But ActionShot2 was always an area-attack for me in Beta.
I'll be training Novice Carbineer tomorrow morning, so I can report back then on ActionShot2.
I have not used ActionShot2 since a few hours after I trained Novice Carbineer...
Its just too easy to hit the wrong thing. I use ActionShot1 constantly.
Has anyone noticed action shot does no damage? It says it does in your combat window, but watch the mob. It doesn't hurt him at all. Well besides the insanely overpowered bleed that all classes get (well, overpowered for PvP anyway).
I think this is just more proof volatris is righton the money when he said it's acually doing what supressing fire is supposed to. It makes sense forsupressing firenot to do damage.
If I may put my head on the chopping block so you can kick it around a bit...
I would imagine actionShot2 would be used primarily in battlefield situations, against mobs that swarm,or if you are getting agroed by several mobs at once as stated earlier. But Im sure that has already occured to everyone.
Gef_Ronimo wrote:
If I may put my head on the chopping block so you can kick it around a bit...
I would imagine actionShot2 would be used primarily in battlefield situations, against mobs that swarm,or if you are getting agroed by several mobs at once as stated earlier. But Im sure that has already occured to everyone.
why should it occur to everyone if half of the Carbineer branches are Area Attacks?