Carbineer Archive
Thread: Need advice on group tactics
Hi
I've been mostly soloing or playing with a buddy up to this point. But now that I've entered the carbineer tree I find myself starting to joining larger hunting parties with greater frequency.
I need advice with grp tactics. Specifically because as a carbineer dmging Action is my thing.....as i understand it.While riflemen go for Mind and pistol whippers go forHealth. If I'm in a mixed grp...as often happens. Do I forgo my special action moves and just fire away normally because I know the two pistoleers are taking out Health? What if I'm grouped with a pistoleer, and 2 TKAs......as I was the other day. Is there a rule of thumb?
When in a mixed group I usually hit my /fullauto 2 button. Granted it's sporatic on what it hits.. H, A, M..... but I have noticed (at least for me) that it usually damages health more frequently. Plus, /fullauto 2 does some serious dmg, I hit for 650s to 700s regularly, so no matter what pool full auto takes you to... you're getting full EXP per kill........
and isn'tEXP REALLY what grouping is all about?
/gameon
Arista
Combat medic/Carbineer
Starsider (the problem child)