Carbineer Archive
Thread: Several problems w/ carbine
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Chogun
Thu Jul 17, 2003 10:57 am
#1
Here is what I've seen so far in terms of bugs with carbine:
Scatter Shot does 1 Damage every time (at least to mobs, haven't tried it on players).
There is no difference between legshot2 and legshot3. I assure you; I use both and there is no value flucuation and theycost the same action points to use.
PlaguedLeper
Thu Jul 17, 2003 11:29 am
#2
The spam on scatter shot says it does 1 damage, but it really does more... about as much as full auto 2 i think (with less HAM cost and chance to hit 2 pools)
Jigglypoo997
Fri Jul 18, 2003 12:53 am
#3
Doh. I was just about to get legshot 3....thanks for the warning.
Chogun
Fri Jul 18, 2003 10:58 am
#5
is Burst shot effective? It seems to me it'll be a weaker version of full auto with lower action cost. Burst shot, crippling shot, and full auto all seem very similar to me - crippling shot being the most effective.
Volatris
Fri Jul 18, 2003 11:01 am
#6
BurstShot1 does a good bit more damage than FullAuto2, for less HAM than LegShot2.
Staneth
Fri Jul 18, 2003 1:21 pm
#7
I agree that burstshot1 is a lot better than fullauto2, and legshot3 doesn't seem to be that much of an improvement over legshot2. The only issue is that burstshot seems like it takes more time between shots than fullauto, but that might just be my imagination.
sehkmahBH
Fri Jul 18, 2003 9:26 pm
#8
burstshot1 is close to fullauto2, but in reality, fullauto2 with normal HAm costs would be a better choice. Fullauto2 has detrimental effects to target as it can cause dizzy and such, burst shot is just straight damage. its just a trade off for lower HAM cost.
Kaelle_DB
Fri Jul 18, 2003 11:34 pm
#9
Burstshot 1 does more consistant damage than full auto 2 for me. I usually get 600-1800 damage out of the burst shot 2. The full auto 2 does more like 300-1300.
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