Carbineer Archive

Thread: Carbine bug/stock/ham question

Larendall
Fri Jul 18, 2003 11:38 am
#1

Forgive me if this has been asked, but I haven't see this particular answer posted. As I understand the bug, except for a couple of them, all carbines require a stock which raises HAM unnecessarily. Does that account for all of the extreme HAM costs I'm having with my laser carbine? And yes, I understand armor effects the numbers, but I do have my quickness maxed at 450 and it costs me 175 action to fire Full Auto1 while wearing Ubese chest and leg armor. My laser carbine ham numbers are 30/47/23.


When carbines are "fixed" will this go down signifigantly or are the extreme costs more of a class balancing issue that will still (I would hope) need to be addressed? I just made Specialist and want to buy an EE3 but I'm not sure if I should wait until one can be made without the stock.


Thanks very much for any input.


Laren - Corbantis




Laren - Corbantis

Novice Carbineer
Novice Squad Leader
Kaffis
Fri Jul 18, 2003 5:50 pm
#2

Well, take it from a weaponsmith -- since efficiency experimentation (lowering HAM costs) on components is dubiously effective to say the least, the stocks are adding a good 15-20 points to each HAM cost.
sehkmahBH
Fri Jul 18, 2003 9:21 pm
#3

yes, the stocks are causing beig HAM trouble, but the stock fix mentioned wont do jack to lower the stats on your laser or ee3 carbine as neither of them requires a stock. there is a fundamental issue with HAM costs for carbines and the stocks are only a single factor that doesnt affect the entire line. I bought a nice ee3 carbine and i was dead after 3-4 burstshots.



"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
Larendall
Fri Jul 18, 2003 9:39 pm
#4

Thanks for the replies. The news is both good and bad. Good because this means I can buy an EE3 without fear I'll have to buy a 'stockless' one later. Bad because the fix won't help the massive HAM costs. I'm hoping the devs spring a suprise and fix both at the same time but I'm not holding my breath. I won't give up on Carbine though, I just like the feel of them and I'm sure they'll be properly balanced in time.



Laren - Corbantis

Novice Carbineer
Novice Squad Leader
ZeppLledo
Sun Jul 20, 2003 10:00 pm
#5

Don't even bother buying any new carbines until they are fixed. If you look at the big picture, even the best--crafted ones are going to give you a horrible damage-to-self / damage-to-target ratio.


You're best bet is still a macked-out CDEF. And we are, what, almost a month into the game?




Zepp Lledo: Master CH, Novice Carbineer, Novice Medic

Fear the Kwi! 200 HAMs of raw power at my fingertips! Feelin' lucky, punk?
GravaarWookieExtrodinare
Mon Jul 21, 2003 12:29 pm
#6

Use scatter shot.


It seems to have the same dmg multiplier as fullauto with about 2/3 the ham cost (on me full auto2 = 137 from a 47 action cost laser carbine, 92 for scattershot). It can hit into health + action + mind, or just 2 of those, or just 1 of those.


I hit a 2300 dmg shot tonight using that with a 263 dmg laser carbine (sliced) that did both health and action pool dmg. Think it was vs a blue con spice fiend, which was evaporated.

GravaarWookieExtrodinare
Mon Jul 21, 2003 12:33 pm
#7

Forgot to mention that you might want to try using some spice's, the ones that boost quickness and stamina. Thye can reduce your ham costs significantly by giving you 800 quickness, but they have some nasty short term side effects.


My quickness is 550 btw. That 100 pt different in quickness translates into quite alot of action cost difference.


-Gravaar

Volatris
Mon Jul 21, 2003 12:34 pm
#8

A ScatterShot shot of 2300 does that damage to a random number of pools, in your case 2300 to Health and Action?


So a total of 4600?


Or was it 1300 to Action, 1300 to Health?


Help me understand the exact mechanic at hand.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
GravaarWookieExtrodinare
Mon Jul 21, 2003 12:59 pm
#9

Was to both pools. The ONLY thing I've got to go off of is the color of the dmg that shows up above the mobs head when the dmg hits, and this was...yellow/oj I think which in some bizzare way you get from combining health and action.


I believe Health + Mind shows as a lavender/purplish color. All three bars shows as white. Action + Mind shows as teal. The action + mind I see all the time as a CH when plyaing with my pets, as it dumps something like 130 from both mind and action when I trigger a "trick" command.


There may be a gradient here, as if it's more health its going to have more of a reddish hue.


My experience so far with the style has it drop both pools the same amount, if it hits multiple pools.


On very rare occassions it will hit all 3 pools.


-Gravaar


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