Carbineer Archive
Thread: Carbine bug/stock/ham question
Forgive me if this has been asked, but I haven't see this particular answer posted. As I understand the bug, except for a couple of them, all carbines require a stock which raises HAM unnecessarily. Does that account for all of the extreme HAM costs I'm having with my laser carbine? And yes, I understand armor effects the numbers, but I do have my quickness maxed at 450 and it costs me 175 action to fire Full Auto1 while wearing Ubese chest and leg armor. My laser carbine ham numbers are 30/47/23.
When carbines are "fixed" will this go down signifigantly or are the extreme costs more of a class balancing issue that will still (I would hope) need to be addressed? I just made Specialist and want to buy an EE3 but I'm not sure if I should wait until one can be made without the stock.
Thanks very much for any input.
Laren - Corbantis
Don't even bother buying any new carbines until they are fixed. If you look at the big picture, even the best--crafted ones are going to give you a horrible damage-to-self / damage-to-target ratio.
You're best bet is still a macked-out CDEF. And we are, what, almost a month into the game?
Use scatter shot.
It seems to have the same dmg multiplier as fullauto with about 2/3 the ham cost (on me full auto2 = 137 from a 47 action cost laser carbine, 92 for scattershot). It can hit into health + action + mind, or just 2 of those, or just 1 of those.
I hit a 2300 dmg shot tonight using that with a 263 dmg laser carbine (sliced) that did both health and action pool dmg. Think it was vs a blue con spice fiend, which was evaporated.
Forgot to mention that you might want to try using some spice's, the ones that boost quickness and stamina. Thye can reduce your ham costs significantly by giving you 800 quickness, but they have some nasty short term side effects.
My quickness is 550 btw. That 100 pt different in quickness translates into quite alot of action cost difference.
-Gravaar
A ScatterShot shot of 2300 does that damage to a random number of pools, in your case 2300 to Health and Action?
So a total of 4600?
Or was it 1300 to Action, 1300 to Health?
Help me understand the exact mechanic at hand.
Was to both pools. The ONLY thing I've got to go off of is the color of the dmg that shows up above the mobs head when the dmg hits, and this was...yellow/oj I think which in some bizzare way you get from combining health and action.
I believe Health + Mind shows as a lavender/purplish color. All three bars shows as white. Action + Mind shows as teal. The action + mind I see all the time as a CH when plyaing with my pets, as it dumps something like 130 from both mind and action when I trigger a "trick" command.
There may be a gradient here, as if it's more health its going to have more of a reddish hue.
My experience so far with the style has it drop both pools the same amount, if it hits multiple pools.
On very rare occassions it will hit all 3 pools.
-Gravaar