Carbineer Archive

Thread: PC bounty system. It affects you.. what do you think?

Snuffer
Tue Aug 05, 2003 2:33 pm
#1

Here is a system that is real simple and will work.


You kill an overt person of another faction and you have a 24 hour TEF on you so the people can place bountieson your head.


Its simple.. You killed someone.. You pvped.. You can get a bounty on your head for 24 hours thatcan only beissued by the person that you killed. When you go overt have a warning if you want to..


By going overt other players can attack you and people can put bounties on you for the next 24 in game hours.


You don't want to pvp then don't go overt.


Bascially, anyone that YOU killed can put a bounty on your head up to 24hrs after you killed him or YOU can put a bounty on anyone that has killed YOU for up to 24hrs after that happend. Should be a minimum of about 50k to place a bounty.




Snuffs, Bounty Hunter
hmmm. the game is getting better.... Think i'm going to stick around if things keep going this direction.
Kaffis
Tue Aug 05, 2003 2:59 pm
#2

So.. does the Bounty Hunter have a TEF to me, so that if I see him coming, I can kill him? How does the BH track me down? Once I kill him, has he failed, or do I have to worry about him respawning and just coming back for me again, so I should just clone everywhere and take my lump without a fight? What's the motivation for me to not just roll over and die?



Those are all things I'd need answered before I can comment on anyplayer bounty system.



And for the record, revenge killing seems kind of silly to implement bounties for.

HewerofWood
Tue Aug 05, 2003 3:02 pm
#3

That system is purely faction.


So what if one Overt kills another.


And what about Coverts?



also,


It would seem like we, as Bounty Hunters, would be made into a fairly insignificant Factional element.


we would simply become a tool for some players to get back at others.


If you are overt you carry a Tag which already permits anyone who carries an opposing Tag to do exactly that... whack yer Butt.


shrug.



The question you raise in my mind is whether we as Bounty Hunters should simply be a tool for others Revenge, for Exploitation, or as mere tools in a griefing game...



One player was extremely angry with me when, after he poped my butt while I was carrying a TEF, I went back and incapped him three times while he, and some of his buddies were on a raid.


He claimed I was using an exploit,


maybe I was,


all I know is that he was red to me, and, I must have been red to him at some point, I recon I certainly was after he died after the third incap.


My point with all that is,


If you are engaging in an Overt PvP faction struggle.


You are killing,


and being killed,


many times, many people. Often times it seems the same people over and over, depending.


But, especially with large groups on both sides, who keeps count.


But, it's expected.


You have a face to face encounter.


One side is defending, one side is often attacking.


Sometimes you have ambushes, the opportunistic kill but.. you are Overt. It can't be To unexpected.


This is not, say, when you are a Covert, minding their own business, picked upa TEF from, say, healin someone or comin to someone's rescue when they are out doing Faction missions,


and you get poped by an opposing Overt or Covert.


Many times you may not be aware you have, or still have, a TEF over your head.


Oh


Well.


It happens.


But,


when you put on an Overt tag... what do you expect?


Why should you have the Recourse of putting out a Bounty?


what wrong was done to you?


What of someone who suffered a rash of Kill stealing at the hands of a far more powerful player?



The list of wrongs we can suffer at the hands of another is, now, fairly small and insignificant.


I would hope that When PC Bounties are finally implimented in Game, and I am confident they will be, that we will have some content to plug into.


Not merely, and simply revenge,


another avenue for the wealthier,


nastier, player to take it out on someone else but...


something which adds,


not only to OUR enjoyment,


but to that of most everyone else playing.


I'd like ta fulfill a Role,


not be some patsy in someone's Grief Game.



Ssonashe Tearer


I




Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
frikinfrac
Tue Aug 05, 2003 6:29 pm
#4

The question you raise in my mind is whether we as Bounty Hunters should simply be a tool for others Revenge, for Exploitation, or as mere tools in a griefing game...






In case you hadnt noticed that is exactly what a bounty hunter is... hes a tool bought by the wealthy to do their dirty work of revenge... if you dont like yourjob then change your profession.


PS what do bounty hunters have to do w/ carbineers... that should be on the bounty hunter forums

Kaffis
Tue Aug 05, 2003 8:11 pm
#5






frikinfrac wrote:

The question you raise in my mind is whether we as Bounty Hunters should simply be a tool for others Revenge, for Exploitation, or as mere tools in a griefing game...







In case you hadnt noticed that is exactly what a bounty hunter is... hes a tool bought by the wealthy to do their dirty work of revenge... if you dont like yourjob then change your profession.


PS what do bounty hunters have to do w/ carbineers... that should be on the bounty hunter forums







Well, in the real world, bounty hunters are bail enforcers. They are employed by neither the rich (well, not rich individuals, at least), nor the vengeful. They enforce contracts -- specifically contracts with bail agencies.


In Star Wars, bounty hunters are similarly used for enforcing contracts, and retrieving (or in serious cases -- presumably when the target has killed or otherwise violently resisted previous capture attempts -- retrieving a corpse) contract violators.

Anubis222
Tue Aug 05, 2003 8:40 pm
#6

NPC places a bounty on your head because you screwed up an important mission. an Pc Bh takes the bounty and hunt the one who failed the mission down if the Bh is killed by the mark the BH has failed in his mission and the bounty is void, the player who screwed up is off the hook and doesnt have to worry about any more BH's comeing after him unless he screw up another VERY VERY impoertan mission.



'Holy Greedy little ______ BATMAN!"
HewerofWood
Wed Aug 06, 2003 6:14 am
#7

Yes,



these last two posts,


I like that, Contract enforcement and such.


And that is a wonderful point.


Bounty Hunters, today, are not about Revenge. That would be assasins, hit men, what have you. Bounty Hunters are employed for Bringing in people, Alive (today), though accidents do happen...



I suppose the question is, how can / will such a thing be implimented in SWG.


It is a point that Han Solo violated a contract with Jabba the Hutt.


I could sink my teeth into something like that far more than merely being a pawn for another player, being an element of a system, even if that System is corrupt, appeals to me far more than being a bit player in some other Real Player's game of grief or exploitation...



Ssonashe Tearer


and,


aye. Though I find myself disagreeing with many of Snuffer's minor points (such as when he uses numbers ), he is right that a Bounty System will affect everyone. Bounty Hunters may be carrying out the individaul misions, but, Other players will be either the targets, the holders of the contract or both.


PC Bounties is a Player wide issue.




Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
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