Carbineer Archive

Thread: Bad news! surprising!

Drakforge
Wed Aug 06, 2003 1:29 am
#1

Ok i was first up set when i reached legshot 3 and found out it did less damage for more cost then legshot 2.


Tonight i made it to Burst shot 2 and now it is less damage and more cost then burst shot one. Its like we are going backwards the higher we go up the skill tree.


I am now afraid to even train our version of the knock down.. as i have a feeling it will knock me down instead of the enemy.


Are these things being looked at?


Then i go look thru the other trees.. and see all the bonuses they get and start to cry at all the time i spent to get this high in carbine.. and it is yet another broken class.


FIX IT!




Been there... Done that..
*Kauri*Interpid*Test Center*
Drakforge
Wed Aug 06, 2003 1:45 am
#2

I have read thru the other professions and it seems they have respoces to the questions they had that are sticky posts. Are we not getting that same thing anytime soon>?




Been there... Done that..
*Kauri*Interpid*Test Center*
Falkyrk
Wed Aug 06, 2003 10:12 am
#3

Well, I have no experience with burst shot sinceI haven't trained those yet. But you might want to look at the secondary benefits of the attack (which aren't necessarily mentioned in the ctrl-s screen). An example is that perhaps the next level attack hits multiple mobs rather than a single mob.


From what I've read in the past and seen documented, LegShot3 isn't supposed to do more damage. It's supposed to hit multiple targets, while LS1 and LS2 are single shots.




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