Carbineer Archive

Thread: Point of wound chance?

Kaffis
Thu Jul 17, 2003 2:13 pm
#1

Hey guys, I was just musing to myself while weaponsmithing, and was wondering why bother with wound chance. I can see the point of most of the other stats, and how they'll boost effectiveness in combat. Damage and speed are obvious, which is probably why those powerups sell the best. But, as an ex-EQ ranger who's used to attack buffs, I also am well familliar withthe value of chance-to-hit modifiers, so I can see the point of seeking out good range mods, too.



But why bother with wound chance? From where I'm sitting, it seems pretty useless. It won't make a smidge of difference at all in PvE, because once you've hurt a critter, he's either going to die or you will -- thus his maximum pool size doesn't come into play at all. And I just don't see average wounds making a big enough difference in secondary stats to make regen rate or move costs change significantly.


And then in PvP, again, the small size of wounds seems like they won't change a fight significantly -- even when you consider that he might sustain that 5% wound chance several times over the course of many people shooting at him -- and then getting miraculously killed so that he can survive and see what effect the wounds have on him.



So, as a weaponsmith -- why would anybody want to purchase, say, a scoped gun? The ranged attack modifier difference is fairly small, it's the wound chance that gets up into the 3-5 point range on my scopes -- but this doesn't seem worth the 15 move cost increase across the board that the scope carries.


I came to you guys because, frankly, I use a carbine, and this board of the three seems the most unbiased and straight-forward.

TychusTM
Thu Jul 17, 2003 2:43 pm
#2

I didn't see much point either, until SOJ posted this in another thread:


-------------------------------------------------


As for wounds. Wound percent means your chance of doing wounds to your target. If you wound your target, you make them lose their maximum stats. Also, if you wound them, you can cause the target to bleed. The higher the wound chance the higher the chance you will be able to do this.


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(Emphasis mine)


If causing wounds has the potential to cause bleeding, I can see how a high wound chance would be pretty useful.

DarkArbiter
Thu Jul 17, 2003 2:51 pm
#3

As a carbineer if you want your target to "bleed" just use action shot 1 or 2. Theres no practical purpose why you should need wound chance over attack speed or HAM costs



Nixius

-Insert witty coment here
Shadusdarkmour
Thu Jul 17, 2003 4:03 pm
#4

wound chance only helps in pvp in the long term .remeber overts can only be healed by a member of their faction so causing wounds to them can greatly reduce their ability to return to combat after death. but to do correctly you need a fairly high wound chance. its not really a plausible tactic for carbines but my ryyk blade has a wound chance of 40. When you get hit by that several times it can causes wounding over a 100. do to a person several times they will have to withdrawal for the day.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
Kaffis
Thu Jul 17, 2003 6:06 pm
#5

Ah, now that's interesting to hear, Shadusdarkmour. Yeah, if I saw something with a 40% wound chance, I'd see the point in that, too. But I didn't realize there was stuff out there with that high of a chance, so I was assuming the average carbine wound chance of around 5% was pretty standard -- which is a useless wound rate.


But that's heartening to know that there's high wound stuff out there, as I can easily see the value there.

GravaarWookieExtrodinare
Thu Jul 17, 2003 7:30 pm
#6

most of the higher end carbines are 15% and higher wound chance. Mine is 17+%


-Gravaar

seinoc
Wed Aug 06, 2003 4:40 pm
#7

I've used +30% wound chance weapon buffs on my rifle and on vibroknucklers and I've yet to see a creature bleed from them. Perhaps another broken feature? As a weaponcrafter I've also crafted weapons that have a 40% wound chance. Couple that with a 30% wound buff and if you did indeed whack on a person pretty good there is a good chance they will be spending a bit of time with a medic.


Mua Fa'Shizo - Kauri

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