Carbineer Archive

Thread: DXR6's

Red_Mercury
Tue Jul 29, 2003 11:34 am
#1

I am sorry if this question has already been answered before, but does any server currently have DXR6's available? I play on Flurry, and EE3's just became available yesterday. I am just curious how the other servers compare.
Volatris
Tue Jul 29, 2003 11:38 am
#2

All Carbines are available on Naritus, I have one of each.



____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
GrafBenDa
Tue Jul 29, 2003 1:12 pm
#3

Hey Voltaris, what do you think of the Elite Carbine? I have not had the chance to see one or use one yet. Is it the clear choice for Carbineers?

Volatris
Tue Jul 29, 2003 1:16 pm
#4

No, the E11 is.


The Elite has higher damage, lower speed than an E11. The Elite has the same damage type, and armor rating as an E11. The Elite has much higher HAM costs. Basically, the Elite is identical to the E11, except it hits harder, but slower, for more HAM.


The E11 is definitely the winner for all-round carbine usage, its high average damage, quick fire, low HAM, and armor rating 1are irresistable. But the Laser is great when you need to one-shot something and want to hope you get lucky and hit for 2000 dmg, not 200


Many people are enamored with occasional large damage numbers, not the mathetmatics of consistent damage ouput for low HAM cost, hence the Lasers are very popular among some people.




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
Kaelle_DB
Tue Jul 29, 2003 3:56 pm
#5

Those DH17s will look pretty good after the patch.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
R3dj4ck
Tue Jul 29, 2003 6:12 pm
#6

I think that'll depend on what you're hunting. I could very well be talking out of my arse, but aren't the dh17's ar0?



Could make hitting those heavier targets very frustrating.

Kaelle_DB
Tue Jul 29, 2003 7:27 pm
#7

Yeah but 70-170 3.0 (from what I've heard on this forum... none of the smiths on intrepeid even bother making them) and low ham costs (from what I've seen with looted DH17s) can't be that bad, even if it is only useful in certain situations.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
FireNavagater
Tue Jul 29, 2003 8:28 pm
#8

There could have been a old bug or something.. but i had one DH17 that had very high special move cost(98 health, 86 action, 78 mind). Though i got it early on... so there could have been a bug when that one was made..



Personaly, I would rather base my purchase off Variance then high end damage. This is why I think the laser carbine is useless.. i mean, from what ive seen, they have atleast 120+ damage difference(probably alot more as you get into the top damage for the laser carbine) between the low damage and high damage. Tighter variance, unless the two you are choosing from are fairly close damagewise, tends to have a better damage over time then one with extreamly high variance.

Kaffis
Tue Jul 29, 2003 10:14 pm
#9






FireNavagater wrote:

There could have been a old bug or something.. but i had one DH17 that had very high special move cost(98 health, 86 action, 78 mind). Though i got it early on... so there could have been a bug when that one was made..



Personaly, I would rather base my purchase off Variance then high end damage. This is why I think the laser carbine is useless.. i mean, from what ive seen, they have atleast 120+ damage difference(probably alot more as you get into the top damage for the laser carbine) between the low damage and high damage. Tighter variance, unless the two you are choosing from are fairly close damagewise, tends to have a better damage over time then one with extreamly high variance.







I can speak from experience as a weaponsmith and tell you that the DH17 you're referencing was poorly made. It may have been highly experimented (on damage or some such), but the resource selection must have been utter crap to get HAM that was that bad. With bugged (read: broken efficiency experimentation and required, not optional, for DH17) stocks, I still get HAMs on the order of 53/57/48 or so before even starting to experiment (which, admittedly, doesn't help much, so I dump the points into damage instead for the time being). Now, that's still brutal, but nowhere near the costs you're referencing.



And as for the variance comment -- given an even distribution (or heck, even a bell-like distribution -- symmetric over the mean is what counts) on the damage, variance means jack and **edit** for the average damage over several shots (and thus, the average dps). So, until I either perform tests -- or see others perform tests that satisfy my curiousity -- indicating that the damage distribution is not symmetric, I value neither high variance nor low, but rather chalk it up to personal preference. Over the long haul (unless the distribution is proven to be weighted to one side or the other), occasional spectacular hits will balance out the glancing shots and provide similar results to a consistent damage of the same average. The only difference is that the high variance will have lucky situations where it can take down tougher stuff (a good streak), and unlucky ones where it fails to take down normal difficulty stuff.

Stizuner-VC
Wed Jul 30, 2003 2:08 am
#10

I havent used a dxr6 or a elite carbine yet.. but at this point EE3 has my love.. I just love this weapon. I think the laser is horrible because of the variance and speed.



Bellora
Master Dancer/TKA
Sunrunner
Jockothemonkey
Wed Jul 30, 2003 4:39 pm
#11

The high end variance is very useful for one thing: bleeding damage. You can keep hitting the target with action shot 1 or 2 and the bleeding damage will be equal to your largest hit.



Arako Karsi

Evil pure unadulterated comes-in-bottle-or-can evil.
Kubernetes
Wed Jul 30, 2003 4:44 pm
#12

Agreed that the laser is very useful for action shots. I keep going action shot 1 and 2 until I get two good bleeders going (at least 600+), then I switch to E11 and hit for normals or CDEF for another action shot.



Hasdrubal Carthago/ KNR/ Valcyn

Master Doctor/ Novice TKA/ ex-Master Carbineer
Doctors' Motto: Stop the Tumble Monkeys!
Turinbar
Thu Jul 31, 2003 8:08 pm
#13

I like the laser carbine personally.


However my CDEF carbine owns all when combined with my scatter pistol I can take down most creatures/npcs in the game with the exception of thosehighly resistant to knockdowns such as Kimos ect..


CDEF carbine is the most accurate carbine I've ever used, it's got the best ham costs, and it's damage doesn't effect it's ability to apply status effects such as knockdown,dizzy, stun. Let me put it this way my fireknockdown with cdef is about the same as a pistoleer's bodyshot 2. Very cheap to use.



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