Carbineer Archive
Thread: Suggestions for improving the elite and DX7 carbines
Page 2 of 2
Sojourner
Sat Aug 16, 2003 1:23 pm
#14
Interesting, idea on varying the damage type of the elite I had forgotten that option...
Kubernetes wrote:
I'm loving my new dxr6 (the resources for it just popped up on Valcyn). It's 99-155, 4.0, but I'm hoping I can get the speed sliced down. AR1, acid damage, and it makes the coolest sound when fired. I was in a group last night and people were like "What the h**l is that!"
Personally, I think the Elite should be an AR2 kinetic (slug-thrower) weapon. Either that or cold damage.
Page 2 of 2