Carbineer Archive
Thread: Ok read up folks.
Valid point Sehk but I think you are mixing up KD and Posture change. KD in itself is much more powerful then posture change and as such KD across the board has a higher resist rate. Also while if the correct fixes were put in place then yes carbines would have the potential to destroy anyone they came up against But again you aren't realizing while we would have the potential to 2 hit victory someone , the pistoleers and BHs still are running around with the potential to 1 shot KD us. Forexpample Pistoleer and Carbineer meet, Pistoleer tries to get offPistol Whip, if they succesfully knock you down then they have nearlyensure thier victory as we all know chaining KDs is pretty overpowered. But while he has that chance to seal victory in 1 hit his ability has a much higher chance of being resisted. If he misses or fails to knock you down with the Pistol Whip and you get off your 2 part combo then you have basically ensured your victory. Also Sehk take into account while BHs will still always have the advantage of an easy toattain ranged KD, BH line provides no defense to any status effects....LikeI stated earlier combos are always strong because it involves multiple things combining to equal more then the sum of thier parts. If you ever played M:TG back in the day think Channel/Fire Ball. 2 things that on thier own are useful but definately not game winners , but when combined almost seal your victory.
BH doesnt have anything to do with it. The ranged KD in that prof are better, but carbineer also has ranged KD. The BH KD only do more damage as less HAM than the carbineer KD.
Im not confusing posture change with KD. Even if a person is dizzy and you fire posture change on them, that no going to make them fall down, it only will if they try and get up. If you force me to kneeling, im not going to move, im going to keep shooting at you, only with improved accuracy. So dizzy then posture change by no means puts someone out of the fight unless your fighting against melee.
No one is going to be spamming KD now with the HAM cost adjustments. Not carbines, certainly not melee and not even pistoleers unless they are using a scout blaster which will take them 5 minutes to kill with since the damage reduction in pvp. I dont see pistol whip as a 1 shot spammable win anymore than underhand shot is now since the changes.
None of this has yet to address the other half of the game than consists of pve.
I appreciate chaining of moves, that was the number 1 rule of pvp in UO that i have yet to see any game come close to.
Well, I appreciate your mmorpg experience, but in all due respect, you have no more experiencethan a ton of other posters on here(including myself). More importantly, neither you or I have anymore experience in THIS game than anyone else that started from day 1.
Buffs make you more powerful, this is understood my most people i think. The underlying problem is that the devs have stated that each profession(see rifle/carbine/pistol) would be balanced but unique. Requiring another person to buff you before combat is a pain and alot of trouble/cost . If a certain class(carbine) requires you to be buffed to be effective in your focus of combat, then you are not balanced. Unique yes, balanced no.
I want carbine to be exactly what the devs said it would be, and in its current form(even if dizzy was fixed) it is not. It is unique no question, but it isnt balanced.
BTW - I win 90% of my pvp fights since change despite HAM costs due to the short nature of the fights. However, in a faction battle with many people per side, or in hunting, this comes back to the same old HAM issue that all other carbine users have acknowledged.
So, if they're dizzy, and you change their posture, they don't fall down? Ideally speaking?
To me the dizzy aspect is of Greater use in PvE then in PvP. Most of the mobs in the game tend to melee unless they are humanoid for the most part and there are always ways to exploit any games AI. If you AE dizzy mobs then AE posture change, if they are non humanoid they are going to try to stand back up which will cause them to fall down, if they don't they will stay there in a lower posture and be unable to fight. Either way you win that fight. If they are humanoid npcs with guns then you simply dizzy them and follow up with the charge shot which will KD the target and as they will be dizzied they will be unable to stand up. Honestly just using Action Shot 2 in pve is very strong as it is since I can posture down tons of mobs at once, if the dizzy portion of the FA line was working and the mobs simply couldn't get back up... The point of my post as I said was mainly to bring what to me seems to be the main problem of the carbineer to light with the rest of the community. The problem isn't one concept but one of implementation. We have all the tools we need to be a very strong class, unfortunately all the tools are broken so of course Carbineers as a whole feel incredibly underpowered. We are taking a broken spoon into a sword fight =)
Your tactics in PvE are very solid and I look good.
Still however, the HAM issue is being ignored.If your fighting creatures with any decent level of HAM, its going to take many specials. Even if they are all melee and you finish them off before the dizzy wears off, how many specials do you think you will have to do against a a 10k mob, or even some lower ones? Then consider that decent specials(including actionshot2) cost over 100 ham. FA2 costs nearly 150 HAM.
Also consider that the average action pool is going to be lets say 1000. So even if you do kill them all using your method, you will be so beatun up after the fights from HAM costs you will have to camp after everything you fight. The HAM issue is still the core issue of pve.
Well, buffs are still not a acceptable work around IMHO. If your a solo kind of player which the game is supposed to support, or if your not in PA with a hig level doctor to buff you or if your a loner who doesnt have the spare cash to buy buffs that werent mentioned as standard combat "stuff" like weapons and armor and stimpacks, then your out of luck as a carbineer. Not so for a pistoleer or rifleman.
I agree they also need to address dizzy, but after mastering carbineer and BH carbine line hunting 10k ham mobs on dath and dantooine, I would take lower ham costs over dizzy working correctly first if i had to choose.
Also, i believe they are working to rectify the issue with all the special moves and from the impression i got this included the efects such as dizzy. Dont recall but im pretty sure i saw effects mentioned in another dev posting a while ago.