Carbineer Archive

Thread: ANTI class vs class comparison post

Aboo
Mon Aug 18, 2003 11:53 am
#14

Whaaaaaa! I'm a Master Entertainer, why can't I kill that bounty hunter that didn't tip me!!!!!????


Holy crap people. If all of the Professions were the same, why in the heck would they spend all of their development time making them? Just make us all Jedi and call the game Jedi Knights for crying out loud. Diversity is there to be enjoyed and experienced and experimented with. Just play the **edit** game and have fun. If getting waxed by a bounty hunter is not your idea of fun, then don't fight one. Or get a pro-bot and a rancor to help you next time... Use that puddle of wax between your ears for something besides a scratching post.

Sojourner
Mon Aug 18, 2003 1:43 pm
#15

Err, sorry for getting your handle wrong, sehkmahnBH, I guess this topic gets me a little worked up.



Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
sehkmahBH
Mon Aug 18, 2003 2:57 pm
#16

Heh, I dont see what your referring to, but ok



"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
Sojourner
Mon Aug 18, 2003 3:32 pm
#17

:SehkmahBH,


Err, tolac quoted a post without noting who he was quoting. So I scanned up the to findpost, he was actually quoting EtherTap, but your's was right underneath it. This has not been my best day on forums.




Sojourner
---Navar Rook (Master Scout, Novice Ranger, Carbineer, Medic)
Wanderhome Galaxy
"Wanderhome Galaxy Fourms, you will never find a more wretched hive of narcissism and egotism. We must be cautious."
pyclone
Mon Aug 18, 2003 11:28 pm
#18

I'm a bounty hunter.... for now until they fix my beloved rocket launcher and fun heavy 1337 killz.... go commando your day will come.......



ilcoz wavingstrider ketamoor




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
sehkmahBH
Tue Aug 19, 2003 2:49 am
#19

Its ok Soju, im just blind.


pyclone:
I all I do is go commando. But if your talking about the game and not under garments, then id have to agree.


All I need to do is change my in game name to "mYCSskillzpwnj00N00b" and id be the most l33t player in game. Wouldnt even need a gun, just a couple of melons and my name and id have the whole server under my boot.


Oh yes, before anyone thinks im retarded or an **edit**(which I am btw), that was dripping with sarcasm in general and not directed at any one person.


One last thing....for god sakes dont use that name if you create a new character.....ITS MINE!!!!!




"We shall send a river forth unto thee, and teeming with souls shall it ever be......"
Indicant
Tue Aug 19, 2003 7:17 am
#20

Balance:


Balance is critical to any game with a PvP aspect. Picking any one class and making them the hands down best at PvP just makes PvP a miserable experience for everyone else and a boring experience for the hordes of character maxers who will all flock to the same profession.


Class Logic:


If you wanted to argue about the classes based on real world logic there would be a lot of room for improvement. Bounty Hunters would be trained to find and capture people which is what real Bounty Hunters as well as those in the SW movies primarily do.Bounty hunters are detectives 90% of the time.If they got into gunfights every time they had a case there wouldn't be any bounty hunters left. Paid killers operate in groups...soldiers, marines, etc. Lone gunmen get flanked, sniped, surrounded, and wiped out too easily. Pistols would be second choice weapons after rifles and carbines as they are in military use. A good rifle with a scope would have incredible range and accuracy. Carbines with fully automatic capability would be devastating in close quarter combat and you wouldn't dare attack a carbineer with a semiautomatic pistol unless his back was turned. The wound chance for grenades would be huge. Commandos would be the elite combat class due to them having extensive military training which would not necessarily be the case for any of the other combat classes. The hand to hand combatants would be woefully outmatched in all but a very few situations.


Obviously class balance means that some real world logic is going to have to give. Ok, fine. But if the devs aren't reasonable about their decisions then the suspension of disbelief goes out the window. Not only that but class balance is a matter of fairness. Time in should equal reward out. Does that mean that every class should be good at the same things? No. It does mean that if you spend 4 credits on weapon A and the next guy spends 16 credits on weapon A, the next guy should seriously outclasss you with that weapon.


Bounty Hunters, Pistols, Creature Handlers: Mistakes were made. Obviously. Look at how many people flock to the classes, how many respec to the classes, and the general tone of the thousands of posts on the message boards. You don't need a PhD to realize that there are balance problems. As far as people thinking that (BH) one class should be the best at combat it's just silly. All of the combat classes are designed to kill. A Jedi is different, she's got supernatural powers that seperate her from the rest of humanity to use the term loosely.


The equation looks obvious on the surface:


Pistoleers should excel in close range firefights with relatiely low firepower but high accuracy and precision. Even at hand to hand range a pistol is still an effective weapon. The trade off: poor performance at mid to long range.


Carbineers ahould excel at short to midrange by virtue of high accuracy in single shot mode and by high damage and crowd suppression in full auto mode. The trade off: poor performance at long range and hand to hand range. Delayed combat due to constant reloading in full auto mode.


Riflemen should own long range and be excellent at midrange with immense stopping power. The trade off: poor performance at short range and no extremely poor performance at hand to hand range.


Hand to hand combatants should be able to disarm and dismantle opponents within reach. The trade off: no ranged ability at all making them especially vulnerable at PvP.


Commandos should be devastating at range using their special weapons and AOE attacks and should be dangerous in close quarters as well since they train in three schools of fighting. The trade off: this should be skill point intensive making it difficult to round out the character if they attempt mastery. Moderate performance using common weapons compared to weapon specialists.


Bounty Hunters have great versatility and mobility. They should be comfortable at any range besides hand to hand, switching weapons on the fly to suit their needs. They have hogher earning potentials than weapon specialists as well as their own missions, enriching the game world. The trade off: this should be skill point intensive making it difficult to round out the character if they attempt mastery. Moderate performance using common weapons compared to weapon specialists.


The key is making sure that every class has an exceptional strength, and an exploitable vulnerability. That allows for tactics to become a critical part of gameplay. A bounty hunter should need to learn to size up their opponents before attacking and then use the right weapon and the right skills. A pistoleer/rifleman should find their optimal range and learn how to finish opponents off while they are in the sweet spot. Etc. etc. No one should become uber just by picking "the right class" and then spamming their 2 most damaging attacks. It makes for paper thin gameplay and frustrating/boring PvP.

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