Carbineer Archive
Thread: Carbineer...is it true the Bounty Hunter Carbine skill is far better???
cough cough...you might want to read alot of the posts here.
1) Counter attack does not work right....
2)+15 vs knockdown is barely any defense at all.
3) Half of the AoE attacks dont even hit the right target.
those are the main points. But i guess you havent seen what a BH with a carbine can do. Im talking about soloing 10,000+ hp ranged creatures single handledly and with only one to two specials used. THeir knockdown and some other leg shot attack or something. Also when you get dwon to it. All weapons to get those high bonuses, have to get around like 3 million skill points to get to master. A BH only has to get ...well alot fewer. So they were just saying a BH can own a carbineer that is say a teir two even though the carbineer had to get more exp.
You use 29 skill points to qualify for novice Carbineer
Now tell me why carbineer is comparable to BH. Tell me why carbineer gets AoE knockdown.
At master its 218 points for BH and 92 points for Carbineer.
And you want carbineer to be equal to BH (i personally think carbineer is better currently, i have skills in both lines) even tho the BH used over twice the points of you?
Also as a Bounty Hunter, you have to remember, he is meant to fight alone, to be able to track down a target, and take it out on his own. If you weaken him any at all then he loses the thing that makes him unique, the fact that alone he can stay alive.
You should never fight a BH alone, if you do you deserve to die.
It takes so many more points to get to BH, I do not care if half is combat and the other half are not. It is still skill points. As a carbineer you get a ton of bonuses, and after this game is fixed they will work right, and then the BH will complain and get you guys nerfed.
I finally got some PVP, about 10 minutes ago in Bestine. There were multiple imps in front of the starport, and I wanted a brawl more than anything else so just jumped in single handedly vs. them.
My first shot (scattershot 2) dropped someone with a novice architect tag to incap on all three of his pools.
About 52340987523984752345 pets lit up at that point, pucker factor shot up so high that my wookie tailored loincloth got sucked up you know where, and I lit out on burst run, pinging the pets as they gave chase.
The pets got recalled because I was pumping 1k shots into them via fullautoarea1. 3 gunmen chased me down, and I probably could have kept going but I came for a fight not a footrace. at 30% health (was healing as I went had a bleed effect on me) I turned around, a master marks got into range and I fired scattershot2 into him, dropping him in one shot because it all went into his mind pool..byebye.
I screwed up my targeting trying to get another stim pulse up before the next guy got to me, but he got a shot off and dropped me.
These knockdowns are nice and all, but it really makes a diff on who gets the first shot.
-Gravaar
GravaarWookieExtrodinare wrote:
These knockdowns are nice and all, but it really makes a diff on who gets the first shot.
I don't know if I agree with that statement. I think it's whohas the ability to knockdowns that matters.
I am a novice pistoleer/TKA student, and here is how my fight when against a player with bounty hunter carbine/pistol skills.
I hit his pet with sapshot for 259.
He knocks me down with Underhand shot for 682
He knocks me down with Underhand shot for 871
He hit mewith two shots at 113 & 103
He hits me with Chest Shot for 220 which causes bleeding
He hits me with Sap Blast for 210
He knocks me down with Underhand shot for 525
GAME OVER
Already after the second knockdown, I am too weak to burst run, and I am getting hit too fast to even get a second shot off. Bleed is nice, but nothing beats knockdown, IMO.
The problem is the classic "first shot requires no action time", which favors powerful attacks regardless of therecycletime of the attack. Was the same in DAOCand other PvP games.
btw just to make 1 point clear ActionShot does not have a knockdown effect it has a Change Posture Down effect, which means any mob/player is only unable to attack while changing posture unlike with knockdown effect, the only knockdown effect specials in the carbineer line are ChargeShot 1 and 2.
The only reason ActionShot looks like a knockdown to people whoare not familiar with this special is that 99% of the time they will see this attack in useon amob whichuse melee only attacks as most carbine users realise early on that any ranged attack based mob can still attack you after it has changed posture while kneeling or lying prone.
Also the argument about more skill points needed to gain BH is quite valid but if you look at the xp need for each class in carbine xp too get there respective knockdown specials then there is a vast diffrence:
BH need in total 241000 carbine xp and 64000 combat xp or 841000 carbine xp in total (the total carbine xp will be in actual fact less due to thefact that combat xp is earned at 10% of normal weapon xp and BH have to learn all 3 ranged weapon lines)for Underhand shot.
Whereas Carbineers need in total 216000 carbine xp and 145000 combat xp or 1666000 Carbine xp in total for ChargeShot.
So in order for carbineer just to have the same equivilant attack special we need to earn double the xp, i would have to say that sux big time consindering we are supposed to be the masters of Carbines
If you want to be a well rounded carbine user go carbineer.
If you want to be a 1v1 pker, don’t waste ur time with carbineer, go BH or both.
I'm sick and tried of ppl thinking some classes should be able to compete with a BH 1v1. If the game is balanced right BH should own all 1v1.
OMNIblue wrote:
BH is for 1v1 primarily. So if you’re looking to kill ppl 1v1 ur just cheating urself going carbineer.
If you want to be a well rounded carbine user go carbineer.
If you want to be a 1v1 pker, don’t waste ur time with carbineer, go BH or both.
I'm sick and tried of ppl thinking some classes should be able to compete with a BH 1v1. If the game is balanced right BH should own all 1v1.
Ok, I'll buy that. But what happens when PvP is so fast-paced and surprise oriented, that it is nothing but a bunch of 1-on-1 fights strewn together? Especially when the per-shot damage and knockdowns make it so that often the loser doesn't even touch the winner?
It's not like I have a problem with this kind of PvP -- I think it makes sense in a Star Wars world, since it's not like you see a lot of wounding shots with blasters in the movies. HOWEVER, in such a PvP environment, a profession meant to dominate everybody else one-on-one will dominate all PvP. And that's the problem.
Hardly, BH has some nice skills but when you think about all the skill points that are totally wasted just to get to BH and 1/2 the BH tree is useless, investigation/lightning cannon etc. and pistol/carbine are exclusive really, you generally stick with one or the other in combat.
Its hardly the "uber" profession people make it out to be, Ifyou want to make a god PvP char there are much better alternatives than chucking away a load of skill points on mastering scout/marksman just to get slightly better attacks than a normal profession gives.
Its not Carbineer vs BH its Carbineer+Master Medic+Master CH etc.vs BH with some basic medic skills...
BH is the most PVP oriented line and for that my favorite. That doesnt mean you want to fight like that. There are alot fo ppl out there including myself that just want to be the most effective killer even if u hate the class. My point is, the most effective isnt always ur favorite. No one wants to lift weights everyday just in order to look better then your exs boyfriend, its just the most effective way(did that come out right?)