Carbineer Archive

Thread: Action Shot

GPF_Lith
Tue Jul 15, 2003 11:56 am
#14

Is action shot _supposed_ to have a posture-dropping effect? No documentation anywhere suggests that, yet when I hit an enemy with action shot, it clearly drops his posture and he becomes stunned for 5-10 seconds.


I thought that was supposed to be the function of "suppression fire"?


Is this a bug that will be fixed? Or have the moved this functionality into the specification for action shot?


Thanks.



GPF.

Kaelle_DB
Tue Jul 15, 2003 11:45 pm
#15

I have actionshot 1 set to F7 and actionshot 2 set to shift F7. I use 1 most of the time, actionshot 2 is usefull in less situations, but in those situations it is priceless. It has saved my@#$ numerous times.



_____________________
Kael Darkblossom
Dark Praetorian Order
Master Carbineer / BH carbines 4
Gorath
Volatris
Wed Jul 16, 2003 12:34 pm
#16

For a feel of what you can do with ActionShot1 as it stands:


http://forums.station.sony.com/swg/board/message?board.id=Naritus&message.id=3122


*wink*




____________________________________
Vol: [Squad Leader, Carbineer]
Leader of The Naritus Beatdown Squad: Naritus spawns it, we beat it down.
Dedicated to hunting the most difficult creatures with the best players and most sophisticated tactics.
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