Carbineer Archive
Thread: Action Shot
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GPF_Lith
Tue Jul 15, 2003 11:56 am
#14
Is action shot _supposed_ to have a posture-dropping effect? No documentation anywhere suggests that, yet when I hit an enemy with action shot, it clearly drops his posture and he becomes stunned for 5-10 seconds.
I thought that was supposed to be the function of "suppression fire"?
Is this a bug that will be fixed? Or have the moved this functionality into the specification for action shot?
Thanks.
GPF.
Kaelle_DB
Tue Jul 15, 2003 11:45 pm
#15
I have actionshot 1 set to F7 and actionshot 2 set to shift F7. I use 1 most of the time, actionshot 2 is usefull in less situations, but in those situations it is priceless. It has saved my@#$ numerous times.
Volatris
Wed Jul 16, 2003 12:34 pm
#16
For a feel of what you can do with ActionShot1 as it stands:
http://forums.station.sony.com/swg/board/message?board.id=Naritus&message.id=3122
*wink*
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