Carbineer Archive
Thread: EE3 or Laser. Which is preferred?
I'm just not comfortable with the Laser carbines damage range, as in sometimes 150, somtimes 1500. I like consistency with my damage, and I have to say the best gun I've been able to use so far is the DXR6. Not only does it have acid damage, but the HAM costs are liveable, that is, if you use it properly.
But as for the topic, if I had to pick between EE3, and Laser, I'd go with EE3, cause it looks cool! No seriously though, I like that the EE3, has area damage, and has fire damage, (I think, correct me if im wrong). EE3 isnt a ranged damage weapon (150-1500), and that alone makes it more worth it to me than a Laser.
To be honest I use both. Although they're both carbines, they are very different guns.
In situations where i have time to setup and attack from ideal range I'll start combat with the laser carbine since it has amassive damage potential, ideal rangeof 50m andhas modifiersof -40/6/-40. An excellent big hitter.
However,if a mob gets in too close i quickly switch off tothe EE3. I've found it's consistent damage, faster fire rate, lower HAM cost, ideal range of 27m and range modifiers of -25/0/-80 make it an excellent holdout weapon. Since the -80 long range modifier makes it suck donkey doo at anything past 30ish meteres.
Max damage really means zip and I wish people would stop being infatuated with it. Are you impressed when you hit for 1500 in a shot? Sure. Are you impressed when you follow that shot up for 150? That is what happens with lasers.
You evaluate weapons by min+max/2 giving the average damage and then divide by the reload. When its a draw between 2 weapons, go for the one with the higher min damage.
That being said, lasers are probably the best weapon available simply because of resources and bugs in crafting. I would take a fast firing E11 on my pretty uber laser carbine anyday, but the resources do build high quality E11s dont exist.
I really wonder how these crazy resources are going to play out in the long run...I think people are going to grow weary of it pretty **edit** fast. Novel concept...but it leads to player grief.
I use both. I agree with the folks that see them as two different weapons with different purposes. You have to take into account things like:
1) Is your target a stormtrooper (armored) or a moisture thief (unarmored)?
2) Are you fighting solo and trying to cause a lot of damage (max damage) or in a group keeping a brawlerknockeddown (fast refire rate)?
3) Are you fighting closer to 50m or 27m?
4) Is your target energy resistant or heat resistant?
The list of considerations goes on and on and this list is just an off-the-cuff explaination but you get the message. If you are just looking atDPS (a limited metric imho) then it's just (sum of Min Damage and Max Damage/2)/Rate of Fire = DPS. Then you might want to considerEach HAM Cost/Rate of Fire = HAM Cost per Second (HPS). Then take DPS/HPS = Damage perHAM Cost per Second. This will give you and idea of how effecient the weapon is. Or you could just flip a coin :-).
I would say that there is (or should be) a market for both.
Any carbineer who is worth his title will carry more than one carbine for different situations. For example, your out huntingand you decide to killsome nasty looking red con mob. You only have your trusty laser carbine on you because you were too cheap to buy an EE3 and it has crappy damage compared to your l33t laser carb that you just had sliced.
stats of red-con mobx are:
energyresistance: 75%, acid resistance: 20%, heat resistance: 20% etc etc
well, thats not a fight you want to get into without an EE3.
makalas wrote:
I would say that there is (or should be) a market for both.
Any carbineer who is worth his title will carry more than one carbine for different situations. For example, your out huntingand you decide to killsome nasty looking red con mob. You only have your trusty laser carbine on you because you were too cheap to buy an EE3 and it has crappy damage compared to your l33t laser carb that you just had sliced.
stats of red-con mobx are:
energyresistance: 75%, acid resistance: 20%, heat resistance: 20% etc etc
well, thats not a fight you want to get into without an EE3.
I agree 100%. All these n00bs are posting about how "gun x is obviously better than gun y", when the truth is there's pros and cons to both. Laser Carbine is a good weapon, and in the right situation it shines (ideal range at 50m. mobs without unusual energy resists, etc). That said, the E11, DXR6 and EE3 work better from close range. If the mob is going to close with you, you don't want to be firing a Laser Carbine at point blank. E11 is more reliable, shoots faster and has closer range. It has it's place, and many would choose to use it in the majority of situations (it's personal preference, really). Then there's the DXR6 and EE3 which are close range guns and do acid and heat damage respectively. DXR6 is great against mobs since few things are resistant to acid. Meanwhile the EE3 can be good against certain mobs, and in PvP it also just completely ignores all armor except for Composite (only one with heat resists).
All these guns have a place, and saying "gun x is clearly better than gun y", just proves you don't have a clue about how the game works and don't know what you are talking about.
I use both laser and ee3.. plan on getting a dxr6 when they can make them with a lower than 4.4 speed on Flurry. Switch between the 2 when need calls for it. Close range or vs heat mob, EE3. Long range, bleed, or high AR mob... Laser. pretty simple.
Personally I really hate the fact that /actionshot2 is an AE shot.. it says (target's) not (targets) showing ownership not plural. And if it is supposed to be this way then it should bleed and posture your targeted mob or player too.
Early on, I would stick with the E11.
Once I got into Carbineer I would consider changing over to the Laser Carbine. I can't imagine a situation where I would use a EE3, it is vastly inferior.
p.s. I have one box to go till Master Carbineer.