Carbineer Archive
Thread: what is carbines nitch over pistol or rifle?
Broken AE/crowd control moves? AE ranged knockdown that doesn't work, but is given to master pistoleers instead?
Ok, on a more serious note, good armor piercing damage with a good rate of fire and a more workable optimum distance than rifles.
The carbineer'sadvantage over pistoleer is the armor peircing
The carbineer's advantage over rifleman is the control shots, ie posture down and knock down (at lower levels carbines have a speed advantage, but this isn't a facter at the higher levels)
ok we all know pistol is good because there are so many and they all attack the health
and rifle is good because of range and they attack the vulnerable mind pool
but carbines seem to be the 5th wheel they attack the action pool which is usually large on combatives,
it can be effectivly healed with standard stems and usually there are not enough of them to do any real effect
so what makes a carbine shine over a pistol or rifle?
Well, Carbine doesn't get the gimpy 3x melee damage and miss like all fark at close range that the rifle gets, and it gets AR2 class weapons which (once PvP armor is fixed) will give them a 'nitch' in PvP.
Also: Carbines are 'effective' from all ranges, which means that yeah, you won't be able to hit as much as a riflemen from 60m, or as much as a pistoleer from 2m, but you will be able to hit things WAY more than pistoleers at 60m, and way more than riflemen at 2m.
IMHO its the AR2 weapons that will make a big diff once PvP armor is fixed.
Commando area damage will probably exceed carbine area damage, but they still won't have the knockdowns, posture downs, and status changes that carbineers do.
Maybe it is a bug that it knocks down, but by your statement that:
"I highly doubt that 'disarmshot2 is supposted to be an AE knockdown"
What better way to disarm someone than to knock them down? They could leave this skill alone and it would be perfecy fine.