Bounty Hunter Archive

Thread: i know its stupid and boring but i need some temp advice

Aveweto
Wed Aug 03, 2005 3:00 am
#1

im back in a few days after 6 months away, so i have some questions about the templates.

my current temp is BH 2224 with some scout, master marksman, a bit artisan and medic.

my main question is what would be the better temp for pve/pvp.

i would like to hear some advices from ya all about the following temps which i prolly go:


1. MBH/MDoc/Pistols (or Rifles or Carbs)

2. MBH/MCM/Pistols (or Rifles or Carbs)

3. MBH/MPistols (or MRifles or MCarbs)/Doc (or CM)


i want to thank everyone who replies to this in advance for their help and hope ill find a good temp for me!


HeadRoll
Wed Aug 03, 2005 3:14 am
#2






Aveweto wrote:

im back in a few days after 6 months away, so i have some questions about the templates.

my current temp is BH 2224 with some scout, master marksman, a bit artisan and medic.

my main question is what would be the better temp for pve/pvp.

i would like to hear some advices from ya all about the following temps which i prolly go:


1. MBH/MDoc/Pistols (or Rifles or Carbs)

2. MBH/MCM/Pistols (or Rifles or Carbs)

3. MBH/MPistols (or MRifles or MCarbs)/Doc (or CM)


i want to thank everyone who replies to this in advance for their help and hope ill find a good temp for me!






I would reply but I can't read your dark blue text on black background..

Quorpe
Wed Aug 03, 2005 3:14 am
#3

Mostly down to personal choice. MBH/MCM with pistol root is jedi's worst nightmare. This temp is also good for pve and pvp.


MBH/MR (or pist or carb)with CM 4-0-0-0 is popular


MBH/MR and a few lines of pistols is also good


but at the end of the day it is best to pick the temp u will most enjoy playing.





_____________________________________________
Your mind is like a parachute, it only works when open!
¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
Aveweto
Wed Aug 03, 2005 3:29 am
#4






Quorpe wrote:

Mostly down to personal choice. MBH/MCM with pistol root is jedi's worst nightmare. This temp is also good for pve and pvp.


MBH/MR (or pist or carb)with CM 4-0-0-0 is popular


MBH/MR and a few lines of pistols is also good


but at the end of the day it is best to pick the temp u will most enjoy playing.







is it also doable to solo a krayt with the above temp?




Aveweto
Wed Aug 03, 2005 3:30 am
#5






HeadRoll wrote:





Aveweto wrote:

im back in a few days after 6 months away, so i have some questions about the templates.

my current temp is BH 2224 with some scout, master marksman, a bit artisan and medic.

my main question is what would be the better temp for pve/pvp.

i would like to hear some advices from ya all about the following temps which i prolly go:


1. MBH/MDoc/Pistols (or Rifles or Carbs)

2. MBH/MCM/Pistols (or Rifles or Carbs)

3. MBH/MPistols (or MRifles or MCarbs)/Doc (or CM)


i want to thank everyone who replies to this in advance for their help and hope ill find a good temp for me!






I would reply but I can't read your dark blue text on black background..






i hope u can read it now!


Agenai
Wed Aug 03, 2005 3:35 am
#6



Aveweto wrote:


Quorpe wrote:

Mostly down to personal choice. MBH/MCM with pistol root is jedi's worst nightmare. This temp is also good for pve and pvp.

MBH/MR (or pist or carb)with CM 4-0-0-0 is popular

MBH/MR and a few lines of pistols is also good

but at the end of the day it is best to pick the temp u will most enjoy playing.



is it also doable to solo a krayt with the above temp?







I run a mbh/mr with pistols stopping shot and fs ranged speed/acc template, I solo Krayt easy...the ancients can be a pain but generally no problems...I've given up hunting Jedi for now cos the full templates own me (I must suck at pvp )




Agenai

Checobacca
Wed Aug 03, 2005 3:37 am
#7

I VE BEEN THINKING OF DABBLING INTO MBH/MRIFLES/X4XX POWERS HEHE




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_______________________________________________________________
--------This spot for Sale--------
-------- Checobacca k Ice-man' --------
---I came back for the community---
---Ill leave again when the EMU servers go acive---
_______________________________________________________________
gggggggggggggggggggggggggggggggggggggggggggggg

Aveweto
Wed Aug 03, 2005 5:31 am
#8

/up



joejccva
Wed Aug 03, 2005 6:36 am
#9







Aveweto wrote:

im back in a few days after 6 months away, so i have some questions about the templates.

my current temp is BH 2224 with some scout, master marksman, a bit artisan and medic.

my main question is what would be the better temp for pve/pvp.

i would like to hear some advices from ya all about the following temps which i prolly go:


1. MBH/MDoc/Pistols (or Rifles or Carbs)

2. MBH/MCM/Pistols (or Rifles or Carbs)

3. MBH/MPistols (or MRifles or MCarbs)/Doc (or CM)


i want to thank everyone who replies to this in advance for their help and hope ill find a good temp for me!







My current template is: BH 2444, MCarb, CM 4000.



I was going to go for MBH, MCarb, CM 4000 .....however I have changed my mind and now I am going for MBH, MCM, Carb 0400. I would go with this template as you are more versatile. I would rather do carbs instead of pistols witha MBH, MCM template simply because when you use the snare from the carbine line + the electrolyte drain from the MCM, it basically is a ROOT. The mob/player can't move practically at all and if he does move it's very slow. Not to mention the cool down timer on the pistols root. You will MAYBE get the shot off twice in a battle...maybe.


Also don't forget that with the MBH, MCM, Carb 0400 template you get improved leg shot as well as all the MBH specials. Not to mention GREAT healing. By being a MCM you're "base" healing efficiency is +80 instead of +65 with other dabller CM templates. Also you get thyroid rupture (slows attack speed), electrolyte drain (great snare that stacks with carbine snare), paralyze (cannot perform ANY action at all for a short period), hemorrhage (reduce action regen), traumatize (reduce mind regen),as well as fire, disease, and poison dot's. You combine these with MIND regen foods/spices, along with a HIGH damaging carbine, GOOD energy resisting armor, and a well planned strategy for using all this? I'll let you imagine the results.


You WILL take down full jeditemplates with enough practice. It's all knowing which Dot's , debuffs and specials to use and in what order.


One more thing:


Eat these foods and spices:


Accarrgam - +200 mind regen, +200 action regen, +50 hp regen


Spiced Tea - +182 mind regen


Doc Buff- +10% mind regen


Booster Blue - +20% mind regen and +20% action regen


If you eat and drink these, you will NEVER run out of mind and you can dot and debuff the crap out of a full template along with doing adv critical shots, improved leg shots....i bet the jedi either dies or runs.


Hope this helped.


Braxmus




--------------------------------------------------------------------------------------------
Braxmus - Bria Server
Master Bounty Hunter - Master Combat Medic
Aveweto
Thu Aug 04, 2005 2:59 am
#10






joejccva wrote:







Aveweto wrote:

im back in a few days after 6 months away, so i have some questions about the templates.

my current temp is BH 2224 with some scout, master marksman, a bit artisan and medic.

my main question is what would be the better temp for pve/pvp.

i would like to hear some advices from ya all about the following temps which i prolly go:


1. MBH/MDoc/Pistols (or Rifles or Carbs)

2. MBH/MCM/Pistols (or Rifles or Carbs)

3. MBH/MPistols (or MRifles or MCarbs)/Doc (or CM)


i want to thank everyone who replies to this in advance for their help and hope ill find a good temp for me!







My current template is: BH 2444, MCarb, CM 4000.



I was going to go for MBH, MCarb, CM 4000 .....however I have changed my mind and now I am going for MBH, MCM, Carb 0400. I would go with this template as you are more versatile. I would rather do carbs instead of pistols witha MBH, MCM template simply because when you use the snare from the carbine line + the electrolyte drain from the MCM, it basically is a ROOT. The mob/player can't move practically at all and if he does move it's very slow. Not to mention the cool down timer on the pistols root. You will MAYBE get the shot off twice in a battle...maybe.


Also don't forget that with the MBH, MCM, Carb 0400 template you get improved leg shot as well as all the MBH specials. Not to mention GREAT healing. By being a MCM you're "base" healing efficiency is +80 instead of +65 with other dabller CM templates. Also you get thyroid rupture (slows attack speed), electrolyte drain (great snare that stacks with carbine snare), paralyze (cannot perform ANY action at all for a short period), hemorrhage (reduce action regen), traumatize (reduce mind regen),as well as fire, disease, and poison dot's. You combine these with MIND regen foods/spices, along with a HIGH damaging carbine, GOOD energy resisting armor, and a well planned strategy for using all this? I'll let you imagine the results.


You WILL take down full jeditemplates with enough practice. It's all knowing which Dot's , debuffs and specials to use and in what order.


One more thing:


Eat these foods and spices:


Accarrgam - +200 mind regen, +200 action regen, +50 hp regen


Spiced Tea - +182 mind regen


Doc Buff- +10% mind regen


Booster Blue - +20% mind regen and +20% action regen


If you eat and drink these, you will NEVER run out of mind and you can dot and debuff the crap out of a full template along with doing adv critical shots, improved leg shots....i bet the jedi either dies or runs.


Hope this helped.


Braxmus






it helped, but why are u using so much food?


i ever used brandy, ahrisa, ruby bliel and sometimes canape and ive done good till now.


anyways, thx for ya help.




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