Bounty Hunter Archive
Thread: MBH or MR Macro
belder wrote:
.5 is good for not cogging your combat queue, just in case u needa heal or soming
Does .5 mean one half a second? So you waste a half a second each shot? That would be like adding .5 on my rifle ... yuck. Doesn't make much sense, unless you can't click buttons. *scratch head*
Mau'
I would be interested to know what other combinations of macro's people use. i.e.
States combo
High Damage combo...
Alpha strike combo...
End game combo (as in with DB on the end of the macro)...
This might be useful to many people especially lill ole me ![]()
Kneecapshot is a crappy snare..if you have the CM biowarfare line I recommend Electolyte Drain instead (and it lasts longer)
I do like to include underhandshot and startleshot in a macro (time the startleshot to go off just as he begins to get up from the KD). Buys you some time to get off a headshot while hes still at a distance and keeps him from returning the favor.
That sounds good. Snare? what prof is that...ahh you mean kneecap?
Anyhoo thanks for replying. How do I start to program a macro like that? I know i need some macro's because of my butterfingers under pressure ![]()
/CantRemberKdName;
/pause.5
/criticalShot;
/pause.5
/kneeCapShot;
you run
use advanced crit shot
press macro again
Thank you very much. I will make that macro now. I presume the 0.5 pause is timed for your speed mods plus buffs?
Anyhoo, I will try it out and seee
cheers