Bounty Hunter Archive

Thread: How to impliment an Non-Greifing Player Bounty System

rYsyn
Wed Aug 03, 2005 2:21 pm
#1


This issue has been beat around alot, but I am tired of everything related to Bounty Hunter revolving around Jedi. So I started thinking about how to impliment a Player Bounty System (mainly for some Role Playing Events we do) and it sort of developed from there.


Let me know what you think:




  1. Add 2 new options to the Bounty Hunter Terminals for Non-Bounty Hunters to use


    • Register / Unregisterfor Player Bounties


      • Simple Enough.

      • This allows players, on thier own free will, to choose to be part of the system. This means that they are accepting that they are willing to be a Bounty

      • EDIT - Players can opt out of they system by using the Unregister, however this will not abort any active bounty on them. It only stops new ones from being created.

    • Place a Bounty


      • This would bring up a display that allows the player to issue a bounty on another player (assuming the potential markis registered)

      • The Issuer would enter the name of the Mark and the Amount they are willing to pay into the display


        • The money is removed from thier back account when they place the bounty

      • The default setting would have the bounty open for all Bounty Hunters, but you could check a box and enter the specific name of the Bounty Hunter you want


        • Only that Bounty Hunter would be able to get that bounty

        • The Bounty Hunter would receive an e-mail letting them no they have a request for a bounty

      • The display would have a section for the issuer to the specifics of what they want.


        • Capture (see Below)

        • Kill (deathblow)

  2. Add another Tab to the Bounty Hunter List that has "Player Bounties"


    • This would allow all Master Bounty Hunter to see what open Bounties are there

    • There would be a BH Type (Random / Your name) to let you know which ones have be specificed for you only


Simple enough?Now here is how the mission would work:



  1. Player issues a bounty for another player and puts up the money (their own money)

  2. The Bounty Hunter takes the mission (has to put up 10% of the reward as colaterial)


    • If this bounty is open for everyone, there would be no limit on how many can take the mission

  3. If the Bounty Hunter completes the mission (either capture or deathblow) they get paid the bounty and the Issuer gets an e-mail letting them know the mission has been completed


    • If the Bounty Hunter is defeated, the collateral is lost and transfered to the Mark and the mission is dropped


      • EDIT - The Bounty can still be taken by other Bounty Hunters and the one that failed, but they would have to re pull the same mission

    • Each bounty would have a 7 day timer, if no Bounty Hunter completes the mission in that time the Issue is out his money


      • EDIT - You can attampt the mission as many times as needed in this 7 day window. The window starts from the point of issue and you can always see how much time you have left. If the time ends and you have not completed the mission, you lose your colaterial.

  4. Player Bounties would work EXACTLY like Jedi missions


    • This includesnot providing names until seeker is used

    • All Spynet Operative would be the same

    • All Droids would work the same


An added special would need to be added to Master Bounty Hunter called "Capture". This special would only be used for Player Bounties and only when the target is incapped. It would effectevly place handcuffs on the target and complete the mission. No windup timer. If you DB your mark you mission is dropped and incomplete and you do not get paid. IF you mark happens to get Triple Incapped, then you lose your mission and the mission is dropped.




I think this would be endless fun and GREAT for Role Playing purpose and just general fun by all.

Message Edited by rYsyn on 08-03-2005 05:32 PM



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MBLAST
Wed Aug 03, 2005 2:27 pm
#2

Iiiinteresting...



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Tobukatay
Wed Aug 03, 2005 2:33 pm
#3

i love it



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Eleutherios
Wed Aug 03, 2005 3:03 pm
#4

I can see this happening a couple times, but I doubt it would be worth the time to code.



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THE PEOPLE'S CHAMP
Dallow
Wed Aug 03, 2005 3:07 pm
#5

That's a great idea, but I'm afraid that not many would opt to be a mark.



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Starcloud
Wed Aug 03, 2005 3:39 pm
#6


This is a very well thought-out design.


Add a 5% or 10% surcharge toissue a bounty on someone(representing fees and bribes and such), and everything's good.

The BH should not have to put up any credits, and if the bounty mission is unsuccessful or not completed within 3 days (remember the new mission limit) then the issuer gets back the bounty amount. The issuer would still be out the 5% or 10% surcharge.


Also implement a limit to the size of the bounty (1 million credits?), and the number of times a bounty can be placed on a character within a week (5?), and a limit on the number of bounties a character can issue (1 or 2 activeat any time).


Jedi characters *have* to be exempt from this system, unfortunately. They can neither place nor have bounties issued on them. Otherwise this system would conflict with the Jedi/BH bounty system currently in place.


And the developers would have to thoroughly test that /unregisterBountyMissions would not break the Jedi/BH mission system.


As for /captureMark, that can be a simple thing like /deathBlow, available from the radial menu as well as a slash-command. A shorter warm up timer, and the mission is finished.

Sousuke-Sagara
Wed Aug 03, 2005 3:49 pm
#7

I REALLY like this idea. One thing's missing, though. If you added some incentive for people to become marks, then it would be perfect.


On the whole,


/cheers for a great idea!






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Eleutherios
Wed Aug 03, 2005 4:04 pm
#8


Yeah, people need some sort of bonus to being a mark. Maybe if you won, you'd get something cool... or something.



Colonel ||
Asada Tiberius ||
TXF || Elder Bounty Hunter
|| Elder Carbineer
|| Elder Pistoleer
|| Elder Teras Kasi
|| Elder Brawler
|| Elder Marksman





THE PEOPLE'S CHAMP
Icemachine
Wed Aug 03, 2005 4:04 pm
#9

thumbsup



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Akast
Wed Aug 03, 2005 4:06 pm
#10

awesome



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MeciniaLua
Wed Aug 03, 2005 4:06 pm
#11

It'll never happen.


Its like how they fixed BHing for the Jedi


See if they really had just wanted to fix the griefing they could have put a timer so you couldn't take the same Jedi's mission for 30 days. Instead they produced what we have which was clearly made just to be advantages to the Jedi and noone else.





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sememon
Wed Aug 03, 2005 4:09 pm
#12

As other people have said, some incententive will be needed for people to become marks, otherwise it will only be full templates that register.


It would be nice if there were 2 seperate systems.APvP one and a PvE one. if you register to become a mark then you will be open for players to hunt you, if not then you will be open for NPC bounty hunters to come and attack you, Either way there is a penalty for gaining too much vis.





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JoBoFedderish
Wed Aug 03, 2005 4:52 pm
#13

I agree, its a great idea overall. It would be great to have more content than just saber wielders and would ease the "pressure" on the spaztic ones. Would be nice to pull smuggler missions or even any other player prof as a bounty!



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