Bounty Hunter Archive
Thread: anyone tried this temp?
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Stratta
Sun Jul 31, 2005 6:14 am
#1
MBH/TKM 1/0/2/0 medic?
just curious, you would get CoB, duelist stance, good melee/ranged defense, tkm innate armor. w/ be clothes and SEAs the medic would be decent.
just looking at nonFOTM temps to see what would be interesting to play. would like your input.
Eleutherios
Sun Jul 31, 2005 7:08 am
#4
Sounds alright. Get a really hot Advanced Laser Rifle or Elite Carbine, and you'll be set. Just make a macro to flip the weapon out, do CoB, then bring it back.
CoB + Duelist stance would be an amazing +750 to both your defenses. Combine that to normal TKM defenses, and you're golden.
You'd alsohave the bonus of not having to wear armor. Well, you'd be sort of forced into it, because there's no way you'll get Assault armor made with the energy resists of Innate armor. Plus, Jedi are less likely to suspect you as a BH (these days, there aren't many BH dabblers, so they'd be less likely to suspect some guy in normal clothes.)
Sounds like a solid template.
MasterARP
Sun Jul 31, 2005 7:30 am
#5
except does the TKM innate armor apply if you have a weapon equipped.
I would worry about damage output here. With so much invested in TKM--you can tank well --but so what? Why not invest in points healing or uber armor, slicing and gear. The point is to KILL the jedi not tank it. Frankly the more time it takes to lay on the damage--the more time they think of their escape route
I would worry about damage output here. With so much invested in TKM--you can tank well --but so what? Why not invest in points healing or uber armor, slicing and gear. The point is to KILL the jedi not tank it. Frankly the more time it takes to lay on the damage--the more time they think of their escape route
Stratta
Sun Jul 31, 2005 4:58 pm
#6
yes you can unequip a weapon activate CoB , then reeuip, only thing is the tkm innate armor (+60) would be gone while weapon equipped.
Arp this wouldn't be the stand in and tank type template for a BH , it would be ( and the way i am thinking) more of a surprise, head in front load as much damage as possible. It would be more of a tactical, choose the exact opportune time to attack type template. I am not and have never been a fan of kiting as soooooo many BHs do to this day. Plus how many jedi are expecting a TKM BH. i think that alone would be a huge shock factor.
This is just an idea i have been tossing around.
With this build you will have AB which will almost but negate jedi innate armor. You will have ( if done correct) +750 defenses.
that on top of the defenses you get from tkm and BH would give you a 1000/1005 ranged/melee defense. Then throw in the foods and BE clothing to add more. what i am looking at is going against the aura dabblers and such.
CoB = aura
mDef innate jedi armor = +70 vs. TKM innate +60
throw in the medic 0/0/2/0 and clothes as well with a droid and thats only 100 pts less healed than a 3/0/0/0 jedi healer with less mind cost.
downfall i would see is inability to root.
all and all its ( on paper) seems like a viable if not challenging template. after all TKMs were supposed to be made to go toe to toe with jedi.
as i said just a thought on a non-FOTM temp to possibloy play with. was hoping someone had tried it. Maybe ( if i decide to go this route) would be the first 
Message Edited by Stratta on 07-31-2005 06:59 PM
Stratta
Sun Jul 31, 2005 5:02 pm
#7
OH also Arp remember this is coming from a Mdef/Mls jedi also ![]()
i know i would hate to go agaisnt one with these types of defenses and damage mitigation at their disposal.
Being a jedi for this long has gave me a whole new lok at what is possible with a BH temp. I based this temp off of what i have done to BHs and my jedi temp.
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