Bounty Hunter Archive
Thread: Healing or more specials? hmmm
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Merc32
Thu Jul 28, 2005 6:01 pm
#1
I am a master Marksman/Master Bounty Hunter/ Master Carbineer.
What do you guys think I should go with the pistoleer root or drop master marksman to get healing?
Maybe some examples of why your answer is right would saffice. Thanks--
Rehavam
Thu Jul 28, 2005 6:06 pm
#2
Personally I'd go for healing. I got myself +25 healing efficiency SEA's in addition to 0040 medic. I'm healing arround 1180 per heal. So in worst case I can heal arround 1.2K each 6 seconds.... + Stims.... uber!
Nakahs
Thu Jul 28, 2005 6:10 pm
#3
To stay alive against a jedi u need to have healing power atm idoubt it is possible to compete without it these days... why?
well jedi can heal like a cm or doc and do nearly as much dam as a rifleman with a capped weapon. If u dont heal sometimes u will get down very fast cause u will miss the most jedi templates more often than they miss u.
Look at my sig to see what is best template to kill a jedi .. its a shame it is best i wish there would be more variety but it isnt. Well its possible to do it even with ures but not very successful most times.
killed jedi :15 the last weeks and i was lazy/ losses : 0 / drawn : 1 (mdef who used healthbuffcrystal)
Message Edited by Nakahs on 07-28-2005 06:26 PM
Merc32
Thu Jul 28, 2005 6:44 pm
#4
So what rifles does everyone use and whats your mod DPS? I use a proton carbine and I have a mod DPS of higher than 800
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All Jedi need killing, Even the small ones.![]()
CoFRBrutus
Thu Jul 28, 2005 7:06 pm
#5
Merc32 wrote:
So what rifles does everyone use and whats your mod DPS? I use a proton carbine and I have a mod DPS of higher than 800
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All Jedi need killing, Even the small ones.
I wouldn't worry about what the Mod DPS says. Max damage with a modified speed of 1.7 seems to be the best. I don't think a modified speed of 1 does anything, since the specials are on a 1.7 timer. I could be wrong though, that is just what I heard.
Melneck
Fri Jul 29, 2005 3:11 am
#6
Ive really found that putting a lower action cost powerup on my scatter helps me more than adding to max damage. with max dam around 1000 and SAC down to 59 its getting sweet
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